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morozov

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Everything posted by morozov

  1. Hostage rescue mission 17 hours, before the Waterfall Residence incident. Subscribe now!
  2. Аnd again a couple of screenshots from the map. Now, you can play on the map! We understand that the map is not still ready to the visual ideal. We will try to release updates as they become available. In the near future, updates will be almost every day. We would appreciate feedback and search for bugs and glitches. Thank you!
  3. I think Valve used not anounced tools. Or Valve used Sprinkle tools, for .vbsp grass, but i don't know how it work. This tools EZ for prop_static and other entities.
  4. and again a couple of screenshots from the map. and WIP screens with train and background area (skate park) made by Roald
  5. new week, new update! Now, i want to show you, High-Speed Train!
  6. Hey Mapcore! I and Roald are doing this map better! It takes more time to do the map because we develope it scrupulously, detail by detail. Here are some isides for you: you can see some visual changes. We want to convey the atmosphere of the modern Japanese city and use the elements of areas of Ghetto for the lower part of the map as a contrast. New screens Thank you!
  7. new screenshots gameplay ready for test
  8. Thank you. Mine is only the original name of the project. The final has not yet come up.
  9. For a more rigid transition between surfaces, make the division at the corners, like mine. This will make the smoothing between the corners less active.
  10. I did it in Adobe Illustrator I prepared the layers with ready-made styles and colors. At this point, the stage of work is as follows. 1. You might made outline the silhouette of your map. 2. Then fill the areas of the map, according to the color palette. It is better to do this from the bottom to the highest level. 3. Then draw coverings and objects. Use the prepared style. 4. Then key zones are drawn, such as the place where bombs are laid, respawn, etc. My files, for the most part a tip for the design of radar. I tried to make it as similar as possible to the original.
  11. mb convert to displacment?
  12. Hi mapcore I continue to work on this project. Slightly corrected the previous race in the direction of sand cliffs. Has slightly redesigned the layout
  13. Waterfall Residence Set in Canada, this facility is under attack by Anarchists seeking to destroy a residence that has rare cultural values. Subscribe -Half-open sky -Improved performance on different machines -Improvement in the gameplay -Better balance than before -Visual improvements. Thanks to everyone who helped improve the map.
  14. Soon update Panorama UI style for radar and i made .ai and .pdf file background
  15. I created .AI and .PDF editable file, with color markup like panorama ui radar. Download
  16. The mine was only the basis of the idea, the location under the ground. What kind of card will be in the end, while it is not known exactly. Now I'm demonstrating one of the most successful concepts. If something more exciting or even more interesting comes to mind, then again I will show this segment of the map for comparison. I like the idea of a ruined temple in the rocks. But at the moment this is not the final idea.
  17. The search for the visual style of the map. Initially, I wanted to create a map in which the player is surrounded by a mine. I wanted to give the map greatness. To the player looked worthless against the backdrop of huge structures or terrain. I do searches not only in the gameplay, but in how the player will feel the world around. I think this is also an important aspect of level design. The search continues, and here are the results of this practical and analytical work. It's just a concept. Lighting, details will appear and be refined. Now I just share my thoughts and sketches. What do you think about the latest concept?
  18. Hi mapcore! Are you ready to ride among the rocks and caves? Soon open gameplay test
  19. Waterfall Content Free to use for non-commercial work, as long as you give me credit. https://drive.google.com/open?id=1Cfh7E7mMqjfLO-No5QujZsA4KQTW2azL
  20. [CS:GO] Short Waterfall (wingman mode)[CS:GO] Waterfall (classic mode)
  21. Waterfall Rework (Pre-Release) Compare original and rework version in VK.com in my portfolio album. Some screen from compare Soon the publication.
  22. Short Waterfall Waterfall residency is one of the best places to hold an art exhibition. Fragment number one: "The light in the darkness' " - Let us embellish the exhibition with gun shots and blood! " " - No, we must only tell about our faith! No need to sophisticate it! " Subscribe now!
  23. I changed my layout on Waterfall. I made it the easiest to remember, but very nuancedly dependent on the tactical plane. Now CT can pay for a passive game on the site, a long rotation. Thank you Mapcore and Reddit Playtest. Thanks to everyone! In future updates corrective respawn CT and T. In addition, there will be some changes in the gameplay, but they will not be as global. I wrote an article about the test results. I shared my thoughts and ideas. Article in Russian, but if you are interested in the text can be translated. Article
  24. Waterfall Beta Now the map available Wingman mode. (game_mode 2; mp_restartgame 1; kill; mp_warmup_end) Need Feedback
  25. Watefall Beta is open! (Subscribe)
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