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OyvindAndersson

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  1. Generally all the artwork is really nice to look at. I noticed however, that the image before this one: "porfolio_images/SCB_Apartments_03.jpg" (No. 15) is more interesting to look at, and is more or less the exact same in terms of assets and such. I'd might drop that excess. Not bad, just more of the same if you will. On my monitor at least, the white font against pitch black backdrop hurts the eyes. Perhaps brighten the background or darken the foreground (Although only at the top)? My OCD also requires that your title "blocks" are of the same width...
  2. Could not agree more! A small update on a very work in progress rock that will decorate the cave (will probably replace the whole cave). Wet clay look atm, but getting somewhere... Read more in detail if you'd like here: http://www.oyvindandersson.net/
  3. Thank you. I will surely keep you posted. Was thinking about streaming on twitch while I work on (some) of it. Don't have an office, and 2 kids running around, soo.. Heh. Maybe tonight though. I would also love to create the next sequence after the docks are finished. I would love to take on some snowstorms and an apache (or is it "Kazatka!?") heli for it.Time will tell. Thanks again and I'll keep you posted on any progress
  4. Hello! I recently got a hold of the 4th Unreal Engine and to get to know it, I've started a small project that is doable within a "small" period of time. I work on it when I can, but I have gotten the base BSP down, some defining structural meshes like the cave rock, walls, and containers. The light "pass" is a quick temp, but not looking all to shabby. A bit washed and boring atm though. Anyway, have learned a_lot up until now, and I must say I love it all so far! Blueprints and the physical material creation is a blast. I'll make this thread sort of a log I can look back to, so I'll probably not only post beauty shots, if thats alright. I might also post extra images here for those who would be interested.. //-------------------------------------------------------------------------------------- // April 9th // // Todo: Add more structual elements. // Fix fugly container lightmap and material //-------------------------------------------------------------------------------------- and a work in progress material: //-------------------------------------------------------------------------------------- // April 11th // // Todo: Lightmapping errors on container, // Material on IBeam/Supports. Do HP version for normals? Might be unnessesary.. // Container material still fugly // Add grime and frozen-look to floor/walls near elevator. (in a later pass) //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- I will certainly appreciate c/c and suggestions! Regards, Oyvind
  5. The work is fantastic! AAA quality mate. Don't know what the first posters saw, but I'm sure this was not it =P Loved the game btw!
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