QuoteIt's not my fault that it looks so weird.
Priceless ![]()
QuoteIt's not my fault that it looks so weird.
Priceless ![]()
Quote from seirok, how that script works?
Customize ->Customize UI
category: "Erik's Tools"
tooltip: "Align Vertex"
Argh, buttons fts, expert mode, shortcuts and quad menu's ftw. (Now I know why you are so slow at modelling) ![]()
Made a little script for this. You can bind the align function to a shortcuts with it. (I use numpad 1,3 and 9)
This tool: http://%7boption%7d might help, I always use this program to check tiling for my textures.
A4 Intuos 2 (old version without the buttons on the side) over here. Love it. Bigger is better.
QuoteThis also makes it easy to texture it in such a way that there are no seams visible at all! Which clever texture artist can tell me how, you'll win my prize!
Do i win? ![]()
Quote from I3yG-MaKMew wip!! now the turret is almost finished, next wip with some new parts of the tank !!(
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[Blocked Image: http://www.pilsje.net/erik/tigerTurret.jpg]
Hey man, nice start, but you're missing out some details. Pic sais it all i guess. Scan is taken from "Achtung Panzer no.6". If you want more info/scans, pm me, i got loads ![]()
Watched a couple of ppl here in the office play it. It's more or less WoW with laser guns and loads of grind quests where you have to slay 200 enemies...
And indeed Yahtzee knows all ![]()
I pm'ed you, but are you looking for something like this? http://%7boption%7d
Well, not really, you still do need to have the exact FOV angle used in-game, otherwise all the objects will be skewed. Also, if you're having a scene with loads of objects, make sure the merge all objects into 1 object (or something like that) is on when you import the scene into max. Max get really slow if you have loads of seperate objects.
You're also in need of some modellers, texture artist and an animator, right? And you will be the one making up the story and be team "lead"? ![]()
Game Developer released their salary survey data, might be interesting.
And add me, Erik Bakker, to the Khaeon list.
Looks a lot like http://%7boption%7d Have used this maxscript for a while now an it saved me loads of time.
QuoteEven after smoothing it that section looks exactly the same.
Weld vertices?
Reset X-Form
[Blocked Image: http://www.pilsje.net/erik/ship/03.jpg]
Tried something completely different tonight. It's been a while since i did some real low poly stuff and i wanted to play around with giger's style. Although it's way too yellow (and/or way too saturated alltogether) for giger i like it better this way. About 500 poly's & 256*256 texture.