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  1. Mapcore
  2. Whoot

Posts by Whoot

  • May/June's Low Poly Contest: Robots

    • Whoot
    • May 22, 2008 at 8:03 PM
    Quote

    It's not my fault that it looks so weird.

    Priceless

  • Max viewports showing two-sided faces?

    • Whoot
    • April 13, 2008 at 6:44 PM
    Quote from OL

    cool, that worked... unfortunately it doesn't affect models i've already made

    thanks guy

    You can't fix this, you will have to delete those extra faces or recreate the object.

  • Align verticies in 3D Max

    • Whoot
    • April 13, 2008 at 6:23 PM
    Quote from seir

    ok, how that script works?

    Customize ->Customize UI

    category: "Erik's Tools"

    tooltip: "Align Vertex"

  • Align verticies in 3D Max

    • Whoot
    • April 3, 2008 at 11:18 PM

    Argh, buttons fts, expert mode, shortcuts and quad menu's ftw. (Now I know why you are so slow at modelling)

  • Align verticies in 3D Max

    • Whoot
    • April 1, 2008 at 10:23 AM

    http://%7boption%7d

    Made a little script for this. You can bind the align function to a shortcuts with it. (I use numpad 1,3 and 9)

  • totally random texture thread

    • Whoot
    • January 29, 2008 at 11:05 PM

    This tool: http://%7boption%7d might help, I always use this program to check tiling for my textures.

  • Graphics Tablets

    • Whoot
    • December 12, 2007 at 1:35 PM

    A4 Intuos 2 (old version without the buttons on the side) over here. Love it. Bigger is better.

  • Spherical Mapping

    • Whoot
    • November 30, 2007 at 2:14 PM
    Quote

    This also makes it easy to texture it in such a way that there are no seams visible at all! Which clever texture artist can tell me how, you'll win my prize!

    http://%7boption%7d

    Do i win?

  • The random model thread!

    • Whoot
    • November 12, 2007 at 11:13 PM
    Quote from I3yG-MaK

    Mew wip!! now the turret is almost finished, next wip with some new parts of the tank !!( )

    [Blocked Image: http://www.pilsje.net/erik/tigerTurret.jpg]

    Hey man, nice start, but you're missing out some details. Pic sais it all i guess. Scan is taken from "Achtung Panzer no.6". If you want more info/scans, pm me, i got loads

  • ol_undersiege

    • Whoot
    • November 12, 2007 at 11:32 AM

    [Blocked Image: http://www.sullivanboutique.com/Anne/stores/1/images/dvds/Action/Under-Siege.jpg]

  • Tabula Rasa

    • Whoot
    • November 2, 2007 at 4:19 PM

    Watched a couple of ppl here in the office play it. It's more or less WoW with laser guns and loads of grind quests where you have to slay 200 enemies...

    And indeed Yahtzee knows all

  • Art Class Project

    • Whoot
    • November 1, 2007 at 10:40 AM

    I pm'ed you, but are you looking for something like this? http://%7boption%7d

  • THIS IS SICK! 3DRipperDX

    • Whoot
    • November 1, 2007 at 10:39 AM

    Well, not really, you still do need to have the exact FOV angle used in-game, otherwise all the objects will be skewed. Also, if you're having a scene with loads of objects, make sure the merge all objects into 1 object (or something like that) is on when you import the scene into max. Max get really slow if you have loads of seperate objects.

  • Game Developer looking for Level Designers

    • Whoot
    • September 17, 2007 at 9:24 AM

    You're also in need of some modellers, texture artist and an animator, right? And you will be the one making up the story and be team "lead"?

  • Level Designer - Some questions

    • Whoot
    • September 5, 2007 at 12:50 PM

    Game Developer released their salary survey data, might be interesting.

    http://%7boption%7d

  • MapCore Job Census

    • Whoot
    • September 4, 2007 at 9:32 AM

    And add me, Erik Bakker, to the Khaeon list.

  • unfold3d

    • Whoot
    • June 7, 2007 at 4:30 PM

    Looks a lot like http://%7boption%7d Have used this maxscript for a while now an it saved me loads of time.

  • The random model thread!

    • Whoot
    • May 16, 2007 at 5:50 PM
    Quote

    Even after smoothing it that section looks exactly the same.

    Weld vertices?

  • Resetting UV's in Max

    • Whoot
    • May 16, 2007 at 5:41 PM

    Reset X-Form

  • The random model thread!

    • Whoot
    • May 16, 2007 at 12:05 AM

    [Blocked Image: http://www.pilsje.net/erik/ship/03.jpg]

    Tried something completely different tonight. It's been a while since i did some real low poly stuff and i wanted to play around with giger's style. Although it's way too yellow (and/or way too saturated alltogether) for giger i like it better this way. About 500 poly's & 256*256 texture.

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