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May/June's Low Poly Contest: Robots

  • Minos
  • May 14, 2008 at 10:47 PM
  • Buddy
    • May 18, 2008 at 4:04 PM
    • #21
    Quote from Pericolos0

    less complaining more robots!

    I arleady did a robot so I can complain

    450plz kthx

  • KoKo5oVaR
    • May 18, 2008 at 6:51 PM
    • #22

    350 tris is way enough buddy the designer !!!!!!!

    [Blocked Image: http://kokosovar.free.fr/lowpolyrobot.png]

    Great job so far, continue to post robots guys !

  • Sentura
    • May 18, 2008 at 7:00 PM
    • #23

    oh man, koko. reminds me of arthur from the tick.

    good times.

  • KoKo5oVaR
    • May 18, 2008 at 7:11 PM
    • #24

    shhhhhhhhhhht ..

    http://uncletaz.com/popgallery/anime/appleseed2.jpg

  • Buddy
    • May 18, 2008 at 7:21 PM
    • #25
    Quote from KoKo5oVaR

    350 tris is way enough Buddy !!!!!!! [Blocked Image: http://kokosovar.free.fr/lowpolyrobot.png]

    Great job so far, continue to post robots guys !

    nice nice

    now animate him haha

  • -HP-
    • May 18, 2008 at 10:19 PM
    • #26

    Nice koko!!

  • Zeta
    • May 18, 2008 at 11:39 PM
    • #27

    [Blocked Image: http://i27.tinypic.com/i5nokh.png]

  • mjens
    • May 19, 2008 at 7:38 AM
    • #28

    I need to change my shit to something cool

  • Acumen
    • May 19, 2008 at 9:26 AM
    • #29

    come on, guys, why did nobody model r2d2 so far

  • Minos
    • May 19, 2008 at 1:14 PM
    • #30

    Very nice entries guys, can't wait to see them textured

    Buddy: The poly limit is low and that's why these competitions are fun: They separate the men from the mouses. (quoting peris who was probably quoting someone else)

  • Acumen
    • May 19, 2008 at 2:14 PM
    • #31

    kk, r2d2 with a little rack/door on his torso opened where "next gen tech stuff" might show up. on the right he fell over a stone. the model has 350 triangles

    [Blocked Image: http://www.acumen-design.de/model_pics/wip/thewall/r2d2_render1.jpg]

  • Seldoon182
    • May 20, 2008 at 1:15 AM
    • #32

    Mine are Human after all !

    [Blocked Image: http://pix.nofrag.com/f/1/d/137e9b2d1cd46c4ce2c4d91655d41.jpg][Blocked Image: http://pix.nofrag.com/d/b/6/4e3158bdc02929b68a2861ac2251f.jpg]

    homem christo ROBOT ~ 352 tri (need to optimize)

    bangalter ROBOT ~ 346 tri

    [EDIT] : Just optimized homem christo ROBOT to 344 tri.

  • Buddy
    • May 20, 2008 at 4:50 PM
    • #33
    Quote from Pericolos0

    for those whining about the tri limits: read this to get more out of your model: http://boards.polycount.net/showthread. ... ht=ds+sage =)

  • Buddy
    • May 21, 2008 at 12:12 AM
    • #34

    Ok so I optimized this bitch.

    [Blocked Image: http://i26.tinypic.com/2youbk5.jpg]

    (the plane is 32 tris [4x4] )

  • Sindwiller
    • May 21, 2008 at 9:00 PM
    • #35

    That is my entry so far. A little weird looking, retro robot (you remember The Jetsons, right? Those beams those robots there had instead of legs? That's right) playing upright bass (yes, I'm kind of obsessed with bass instruments ). This high-tech model uses magnetically-attached limbs extensively... can we get this over with? Just buy one. It's not my fault that it looks so weird.

    [Blocked Image: http://rgames.tuxfamily.org/stuff/uprightbasslol.jpg]

    We can use multiple textures, right?

    EDIT: Will I at least get a spot in the hall of shame with a sucky model like that

  • Zeta
    • May 22, 2008 at 8:45 AM
    • #36

    You had me up untill jetsons

  • Meotwister
    • May 22, 2008 at 2:37 PM
    • #37

    i somehow actually see it... but yeah you need to make the bass instrument look a little more distinctive as an instrument and maybe the robot will become more apparent.

  • Whoot
    • May 22, 2008 at 8:03 PM
    • #38
    Quote

    It's not my fault that it looks so weird.

    Priceless

  • Seldoon182
    • May 23, 2008 at 7:58 PM
    • #39

    Hot stuff Pericolos !

  • Sindwiller
    • May 24, 2008 at 10:58 AM
    • #40

    Awesome

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