That looks amazing.
The random model thread!
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wow! That's awesome!!!
Verry good work!!!! 
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can we spotlight wip stuff? o_O
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very nice warby... i wish all those beams gave off like a nice orange glow onto the ground and player model etc. :wink:
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Very nice work warby
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Fkn fkn fkn fkn god. That looks amazing...
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Holy frickin frick. Nice!
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sweet stuff Warby

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Warby... please stop

I've never seen anything like this, great job

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Quote from Pericolos0
damn warby thats awesome, great design! I guess models in source look best when they have lightmaps on them
. That smoke looks weird though! It would be awesome if you could create rotating normal mapped smoke sprites lit with orange light from underneath, i'm not sure if that is even possible in source 
He could bake the whole render (including rendered normalmap and textures ofc) into a texture with such a light... That's at least possible in Blender

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Quote from Pericolos0
damn warby thats awesome, great design! I guess models in source look best when they have lightmaps on them
. That smoke looks weird though! It would be awesome if you could create rotating normal mapped smoke sprites lit with orange light from underneath, i'm not sure if that is even possible in source 
Possible, however new source will have those awesome particles so ...

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[Blocked Image: http://www.pilsje.net/erik/Schnell/03.jpg]
[Blocked Image: http://www.pilsje.net/erik/Schnell/02.jpg]
[Blocked Image: http://www.pilsje.net/erik/Schnell/01.jpg]
German Schnellboot

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thats a pretty sweet boat whoot

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Nice! Between us we can build the whole Kriegsmarine!

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german pimp engineering in da house

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wow nice u-boat!.

Im working on the abandoned sport-center for my poe² chernobyl map. have to texture it now. would like to include more details like lamps and pipes. we will see. bf2 is no hl2. hehe
[Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/pool_wip.jpg]
i decided to do a CG-Version of the pool area itself with lots of more details and funky GI.

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Gonna be a hot building. I hate how bf2 textures stuff though. I dont like the system one bit. I understand where the strengths could come from, but too me it seems extraneous. Good luck and show us the final result.
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Nice building ma michis.

I can already imagine the sun casting some nice shadows into the pool room, with all that bars in the windows.
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[Blocked Image: http://www.pilsje.net/erik/ship/03.jpg]
Tried something completely different tonight. It's been a while since i did some real low poly stuff and i wanted to play around with giger's style. Although it's way too yellow (and/or way too saturated alltogether) for giger i like it better this way. About 500 poly's & 256*256 texture.
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Hello lads, first time posting in this here thread. Here is my first model, its a Beretta 9000 I'm creating using a video tutorial. I'm a noob to modeling really so any crits would be very well appriciated. Its about 80% finished in the modeling department.
[Blocked Image: http://img516.imageshack.us/img516/1982/gun3td9.jpg]
One thing I would like help on though is this;
[Blocked Image: http://img516.imageshack.us/img516/1772/gun2uh2.jpg]
Why do the polygons that are all nice and flat there, turn into the next picture upon rendering?
[Blocked Image: http://img516.imageshack.us/img516/7172/gun1hc7.jpg]
Thanks.
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