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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • mabufo
    • May 13, 2007 at 5:17 PM
    • #1,981

    That looks amazing.

  • El Moroes
    • May 13, 2007 at 6:40 PM
    • #1,982

    wow! That's awesome!!! Verry good work!!!!

  • e-freak
    • May 13, 2007 at 7:49 PM
    • #1,983

    can we spotlight wip stuff? o_O

  • Meotwister
    • May 13, 2007 at 8:09 PM
    • #1,984

    very nice warby... i wish all those beams gave off like a nice orange glow onto the ground and player model etc. :wink:

  • General Vivi
    • May 13, 2007 at 8:10 PM
    • #1,985

    Very nice work warby

  • Sindwiller
    • May 13, 2007 at 8:26 PM
    • #1,986

    Fkn fkn fkn fkn god. That looks amazing...

  • ifO
    • May 13, 2007 at 10:49 PM
    • #1,987

    Holy frickin frick. Nice!

  • bartollo
    • May 14, 2007 at 9:28 AM
    • #1,988

    sweet stuff Warby

  • BaRRaKID
    • May 14, 2007 at 1:02 PM
    • #1,989

    Warby... please stop

    I've never seen anything like this, great job

  • Sindwiller
    • May 14, 2007 at 5:50 PM
    • #1,990
    Quote from Pericolos0

    damn warby thats awesome, great design! I guess models in source look best when they have lightmaps on them . That smoke looks weird though! It would be awesome if you could create rotating normal mapped smoke sprites lit with orange light from underneath, i'm not sure if that is even possible in source

    He could bake the whole render (including rendered normalmap and textures ofc) into a texture with such a light... That's at least possible in Blender :S

  • Buddy
    • May 14, 2007 at 6:18 PM
    • #1,991
    Quote from Pericolos0

    damn warby thats awesome, great design! I guess models in source look best when they have lightmaps on them . That smoke looks weird though! It would be awesome if you could create rotating normal mapped smoke sprites lit with orange light from underneath, i'm not sure if that is even possible in source

    Possible, however new source will have those awesome particles so ...

  • Whoot
    • May 14, 2007 at 9:12 PM
    • #1,992

    [Blocked Image: http://www.pilsje.net/erik/Schnell/03.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Schnell/02.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Schnell/01.jpg]

    German Schnellboot

  • General Vivi
    • May 14, 2007 at 9:26 PM
    • #1,993

    thats a pretty sweet boat whoot

  • Wunderboy
    • May 14, 2007 at 9:38 PM
    • #1,994

    Nice! Between us we can build the whole Kriegsmarine!

  • hessi
    • May 15, 2007 at 5:00 AM
    • #1,995

    german pimp engineering in da house

  • michi.be
    • May 15, 2007 at 5:29 PM
    • #1,996

    wow nice u-boat!.

    Im working on the abandoned sport-center for my poe² chernobyl map. have to texture it now. would like to include more details like lamps and pipes. we will see. bf2 is no hl2. hehe

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/pool_wip.jpg]

    i decided to do a CG-Version of the pool area itself with lots of more details and funky GI.

  • von*ferret
    • May 15, 2007 at 9:18 PM
    • #1,997

    Gonna be a hot building. I hate how bf2 textures stuff though. I dont like the system one bit. I understand where the strengths could come from, but too me it seems extraneous. Good luck and show us the final result.

  • Psyshokiller
    • May 15, 2007 at 10:23 PM
    • #1,998

    Nice building ma michis.

    I can already imagine the sun casting some nice shadows into the pool room, with all that bars in the windows.

  • Whoot
    • May 16, 2007 at 12:05 AM
    • #1,999

    [Blocked Image: http://www.pilsje.net/erik/ship/03.jpg]

    Tried something completely different tonight. It's been a while since i did some real low poly stuff and i wanted to play around with giger's style. Although it's way too yellow (and/or way too saturated alltogether) for giger i like it better this way. About 500 poly's & 256*256 texture.

  • ^Slick
    • May 16, 2007 at 12:32 PM
    • #2,000

    Hello lads, first time posting in this here thread. Here is my first model, its a Beretta 9000 I'm creating using a video tutorial. I'm a noob to modeling really so any crits would be very well appriciated. Its about 80% finished in the modeling department.

    [Blocked Image: http://img516.imageshack.us/img516/1982/gun3td9.jpg]

    One thing I would like help on though is this;

    [Blocked Image: http://img516.imageshack.us/img516/1772/gun2uh2.jpg]

    Why do the polygons that are all nice and flat there, turn into the next picture upon rendering?

    [Blocked Image: http://img516.imageshack.us/img516/7172/gun1hc7.jpg]

    Thanks.

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