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THIS IS SICK! 3DRipperDX

  • Buddy
  • November 1, 2007 at 1:06 AM
  • Buddy
    • November 1, 2007 at 1:06 AM
    • #1

    Maybe someone arleady saw this but I just did and i'm wowed.

    I didn't knew it was ever possible... Basiclly with this app you can export all game geometry and import to 3dsmax with textures shaders etc... just open the game, one click and it's done!

    http://www.deep-shadows.com/hax/3DRipperDX.htm

  • -HP-
    • November 1, 2007 at 1:43 AM
    • #2

    What the fuck!?!

    You can actually rip geometry and texture data from ANY game, and edit it in 3DsMax??!! I'm spechless, really, I am...

  • Defrag
    • November 1, 2007 at 1:50 AM
    • #3

    Tools already exist to do this (pix & NVPerfHUD) but those tools required any given application to cooperate. I.e. if the game wasn't set up to allow it, you couldn't use the tools. Developers typically enable cooperation in their application during development and then disable cooperation for the shipping version. I've used NVPerfHUD before and it's an incredible bit of software; it helps you to visualise & analyse the rendering process and figure out where all of your frame time is going.

    It seems this is basically a shadier version of these tools with an emphasis on reverse engineering a scene as opposed to optimising etc. Shady as it may be, it's impressive that someone (one person?) has figured all of this out and put together such a plugin. I think most people can figure out how a particular effect is achieved without having to reverse engineer an application. Also, there's a lot of developers that, far from being secretive, actually write papers on some of their cutting edge stuff and there's various books out there like GPU Gems & ShaderX. On the flipside, the devil is sometimes in the detail and there also exist plenty of companies that don't want to share anything

    Interesting stuff.

  • Buddy
    • November 1, 2007 at 1:51 AM
    • #4

    It actually gets into dx9 renderer and rips all the data and export to 3dsmax friendly file... with textures, shaders... everything.

    some pics from their forum:

    Fahrenheit:

    http://img265.imageshack.us/img265/6033/regahbu8.jpg

    Half-Life 2:

    http://img252.imageshack.us/img252/8180/hl2lilii9.jpg

    http://share.xboxlife.dk/file/yzmwztllo ... jdlnti.jpg

    http://share.xboxlife.dk/file/zjmwotmyy ... tu3mdg.jpg

    Command & Conquer 3:

    http://img256.imageshack.us/img256/2267/cc3my5.jpg

    Tomb Rider(s):

    http://www.volny.cz/pavlicd/croft_manor_hall.jpg

    http://www.volny.cz/pavlicd/colosseum.jpg

    http://www.volny.cz/pavlicd/lara.jpg

    http://www.volny.cz/pavlicd/croft_manor_final.jpg

    Silent Hill 2&3:

    http://members.lycos.co.uk/romaloom/shr ... way_01.jpg

    http://members.lycos.co.uk/romaloom/shr ... _james.jpg

    EDIT: Defrag if you erase some of the address you will see it's the company behind Boiling Point .

  • dux
    • November 1, 2007 at 2:13 AM
    • #5

    Awesome!

  • st0lve
    • November 1, 2007 at 9:43 AM
    • #6

    Can't wait for all the rip-offs to start popping up

  • R_Yell
    • November 1, 2007 at 9:43 AM
    • #7

    Now you understand why XSI users like me feel marginalized from time to time. This plug-in is wonderful for a lot of things, even legal ones

  • Thrik
    • November 1, 2007 at 9:49 AM
    • #8

    I have to say, this is quite amazing.

    Someone tried it with Crysis?

  • Psy
    • November 1, 2007 at 10:08 AM
    • #9

  • Hourences
    • November 1, 2007 at 10:08 AM
    • #10

    We tried it at work last year, it worked flawlessly. It exports uber clean, no missing faces, unwelded vertices, everything is there exactly how it was made.

    Uber.

  • Whoot
    • November 1, 2007 at 10:39 AM
    • #11

    Well, not really, you still do need to have the exact FOV angle used in-game, otherwise all the objects will be skewed. Also, if you're having a scene with loads of objects, make sure the merge all objects into 1 object (or something like that) is on when you import the scene into max. Max get really slow if you have loads of seperate objects.

  • Sentura
    • November 1, 2007 at 10:49 AM
    • #12

    truly amazine! i have been looking for a tool like this for ages! thanks!

  • Psyshokiller
    • November 1, 2007 at 10:58 AM
    • #13

    Cool thing but no OpenGL support

  • Wunderboy
    • November 1, 2007 at 11:17 AM
    • #14

    Theres another tool which uses OpenGL - can't remember it off the top of my head now but Waldo showed it to me a while back.

    Edit: found it - http://ogle.eyebeamresearch.org/

  • Zeta
    • November 1, 2007 at 1:52 PM
    • #15

    how does it capture and deal with the textures?

  • Buddy
    • November 1, 2007 at 1:57 PM
    • #16
    Quote from Zete

    how does it capture and deal with the textures?

    Read again

  • Wunderboy
    • November 1, 2007 at 2:01 PM
    • #17

    Just a word of warning - be careful with this and Valve games. It's possible VAC might interpret the way it works as a hack and ban you if you try and use it with an online game.

  • Zacker
    • November 1, 2007 at 2:17 PM
    • #18

    That is quite amazing!

  • Buddy
    • November 1, 2007 at 2:20 PM
    • #19
    Quote from Wunderboy

    Just a word of warning - be careful with this and Valve games. It's possible VAC might interpret the way it works as a hack and ban you if you try and use it with an online game.

    Yeah, it might think you want to get rid of some geometry or something to cheat... good notice.

  • Defrag
    • November 1, 2007 at 3:39 PM
    • #20

    What Wunderboy said. I wouldn't use this with any game that has inbuilt anti-cheat. The primary motivation for hooking a game-related .dll is to try to cheat, so tread carefully

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