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Max viewports showing two-sided faces?

  • OL
  • April 10, 2008 at 11:47 PM
  • OL
    • April 10, 2008 at 11:47 PM
    • #1

    [Blocked Image: http://beancitynights.org/gamedev/2side.jpg]

    The cylinder on the left is unmodified, the one on the right I converted to editable poly and deleted the top face. Notice how faces that don't exist are showing up as solid?

    This happens with all materials and I seriously cannot figure out why. This is a fresh install of max and it's never happened before.

    suggestions?

    edit: force 2-sided is definitely off in the viewport options

  • ctswin
    • April 11, 2008 at 6:55 PM
    • #2

    customize > preferences > viewports

    then backface cull on object creation?

  • OL
    • April 11, 2008 at 10:44 PM
    • #3
    Quote from ctswin

    customize > preferences > viewports then backface cull on object creation?

    cool, that worked... unfortunately it doesn't affect models i've already made

    thanks guy

  • Whoot
    • April 13, 2008 at 6:44 PM
    • #4
    Quote from OL

    cool, that worked... unfortunately it doesn't affect models i've already made

    thanks guy

    You can't fix this, you will have to delete those extra faces or recreate the object.

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