I´ve got some questions about the job Leveldesigner. I want to become one, too, but I don´t really know much about it.
I think a lot of you are able to help me. ![]()
- What do I have to do? Is it only building maps and designing them? Or to
invent maps and give it to someone who builds it then? Or invent them and build them?
- Is someone going to tell me what game I´m mapping for or am I part of the creators of a new game?
- And what about the time I have to work a day? (I think there are differences between each company..)
- I searched on the I-net and I found a line called: "Level Designers have to help to program a part of the engine." Is that true?
- As you know every game has got parts (for example HL², 14 chapters). Will all designers work on one chapter or are there one or two designer for one chapter?
- Has every Designer got his own office or are there two ore more people in one room?
- As you may know isn´t it possible to start mapping at the beginning of the game-create-process. So, what have the Designers have to do during the time models will be created and so on?
- I think this question is a bit stupid but: What does a Leveldesigner earn?