new render.
[Blocked Image: http://i14.photobucket.com/albums/a310/dutchbat_felix/render10.jpg]
new render.
[Blocked Image: http://i14.photobucket.com/albums/a310/dutchbat_felix/render10.jpg]
[Blocked Image: http://jonathanmonaghan.com/img/diptych.jpg]
Animation for school
You can view it here:
Mew wip!! now the turret is almost finished, next wip with some new parts of the tank !!(
)
C&C
[Blocked Image: http://img138.imageshack.us/img138/1568/003sa1.jpg]
and the wire ( without mm )
[Blocked Image: http://img138.imageshack.us/img138/392/wireframefz9.jpg]
Quote from I3yG-MaKMew wip!! now the turret is almost finished, next wip with some new parts of the tank !!(
)
[Blocked Image: http://www.pilsje.net/erik/tigerTurret.jpg]
Hey man, nice start, but you're missing out some details. Pic sais it all i guess. Scan is taken from "Achtung Panzer no.6". If you want more info/scans, pm me, i got loads ![]()
the wireframe shows a lot of waste in places whether it's simply a base for sculpting for normals it could do with some optimisation to prevent you ending up with huge polycounts when you subdivide.
Also noticed some iffy triangulation where you have a 5 sided ngon which is creating nasty smoothing, and will probably create anomalies when subdividing.
Not trying to be overly picky - the model looks nice (aside from the technical aspects already pointed out) but I think it's always worth keeping your meshes as clean as possible to get into the habit, and to continue it with all your models.
the ngon its cause y deleted a vertice by accident, now its fixed.
Thanks all for the coments, working on it.
Here's a little WIP:
[Blocked Image: http://img219.imageshack.us/img219/7431/donpianopw5.jpg]
Piano is 1006 tris and 1024 color map. Bench has 204 tris and 512 color map. Normal and specular maps will come in short.
Thanks =) It's going to be used for a cinematic render, and in-game, so I figured it's better to start out large because you can always go down in size for the in-game model.
add some torn sheet music and its perfect
[Blocked Image: http://img134.imageshack.us/img134/7239/bin2va0.jpg]
oh shit. this is my 100th post. lol
So... what is it?
I mean, it looks nice, but I'm not sure what it is.
what program did you do that in?
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This trio of bins are called ecoponto. and you can find them here in portugall all arround. they used for recycling. each bin is used for one kind of trash.
yellow: plastic and metal
green: glass
blue: paper and cardboard
they are approximately 1.70m high.
i used 3dmax ![]()
[Blocked Image: http://img89.imageshack.us/img89/2176/render02ny6.jpg]
pretty heavy wip (havent even started the texture yet), also trying out zbrush a bit.. its not the best ever but ohwell.
i forgot wire render and polycount btw lol, kbai
My problem with this is that i cant see what happend there. I have no idea what could have caused a destruction like this. It doesn't look like caused by a bomb, earthquke or erosion. Looks more like something/someone has biten it out, especialy the upper part.
Also the metal parts look very thin. I'm no static expert but i would think they couldn't stabilize such a massive concrete piece.
Quote from bitmap[Blocked Image: http://img134.imageshack.us/img134/7239/bin2va0.jpg]oh shit. this is my 100th post. lol
lusitanos pirados
wires plz
Trying to improve my modelling skills this month so i plan on making a few real life scenes and hopefully pickup some new techniques on the way.
Just started on this one last night, i've never tried to make a 'photo realistic' scene before so i'm not entirely sure if im smoothing / chamfering stuff enough at the moment.
[Blocked Image: http://i14.tinypic.com/7xskt4z.jpg]
[Blocked Image: http://i1.tinypic.com/6telj6o.jpg]
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Quote from PomperiHere's a little WIP:[Blocked Image: http://img219.imageshack.us/img219/7431/donpianopw5.jpg]
Piano is 1006 tris and 1024 color map. Bench has 204 tris and 512 color map. Normal and specular maps will come in short.
That looks really sexy ![]()
[Blocked Image: http://img360.imageshack.us/img360/2757/basejz3.jpg]
A low poly mesh for to detail on zbrush, the boots and arms are now in development.
Is based on a warhammer character.
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