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This is weird.

I compile my level, the cubemaps are all bright white as I havnt run buildcubemaps yet. So I do, reload the map and its still shiny white everywhere.

I put sv_cheats 1 on, buildcubemaps, change level, change level back. Still shiny.

I try closing the game, reloading game and map, still shiny white.

I'm doing this in Ham and Jam, SourceSDK has the -ep1 thing added and the .bsp size has increased after buildcubemaps has been run, what the funk is happening.

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