NikiOo Posted August 15, 2024 Author Report Posted August 15, 2024 The steam condenser had to be enlarged so it was moved from bombsite A to bombsite B, because B required a rework and the condenser theme was more mendable. Bombsite A is now the thermal storage tanks. The reworked B site is right under the steam condenser. It has that rock-paper-scissors dynamic of every spot that counters entrance 1 being exposed to entrance 2 and vice versa. Here's yard (yard means mid but placed elsewhere but in-between the sites) -- Notice the lack of whitespace between B site and yard. That's right! I don't fuck with white space. Whitespace is for pretentious ivory tower designers. White space, get off my lawn! Quote
NikiOo Posted August 16, 2024 Author Report Posted August 16, 2024 Or negative space, it's the same thing. Quote
NikiOo Posted August 25, 2024 Author Report Posted August 25, 2024 I'm going to Stage 2, in fact I am winning this contest. The map will be on the Faceit hubs from the 4th of October to the 18th of October. I didn't like A site, both structurally and thematically, so I reworked it. It is now set between 2 molten salt storage tanks, and the bomb target is a heat exchanger. This is more interesting visually and it's more flexible so I can move things around without worrying so much if the change I want to make will cohere with the theme or not. Here's some screenshots -- I want this to be a map where you have to keep track of what's happening around you and coordinate with your teammates in order to win, instead of just focusing on your duel and marching forward. Freaky_Banana 1 Quote
NikiOo Posted August 30, 2024 Author Report Posted August 30, 2024 I'm doubling down on the vibe is too surreal. This month's vibe is inspired by this white-Ferrari-in-a-sunflower-field poster, from my vibes folder -- To make a modern power plant that looks remarkably un-Nuke-esque, I'm adding flowers where one would expect to find grass, reflective textures where one would expect unreflective textures, and brick where one would expect to find concrete (the sky will also be remarkably less blue than Nuke). Now it looks like we're in one of those western-European countries that use a lot of brick for some reason, which irks me a bit. Now it just looks like middle-brow modern architecture. I'm hoping it will come into place when I add ventilation and pipes all over the place, or else I'm going back to webcore. P.S. If you're making maps, don't play on 120% brightness and 4:3 res, your map will end up with stretched doors and very saturated. Quote
NikiOo Posted December 1, 2024 Author Report Posted December 1, 2024 I made a custom skybox texture. I think it's cool. It's inspired by Heaven. I want the colors to be bright and uplifting. Freaky_Banana 1 Quote
NikiOo Posted February 24, 2025 Author Report Posted February 24, 2025 I did not expect everyone else to be this good at environment art. The maps that are going to the finals are looking sick. I would have had to fully lock in and wreck my sanity in order to even have a chance of getting into the top 10. Anyway, I learned a lot throughout the way. I spent a lot of time exploring ideas that were ultimately a dead end, like the giant silos. I still want to finish the map because I think I have a really cool vision for it, but I don't have time right now so it'll have to wait. I'll be cheering for Jura and Grail. I'm glad that one very boring and formulaic map by a mapcore thought leader did not make it through ikyk. Karthoum and g3om 2 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.