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Grillet

Caldera by Joacim "Grillet" Rappu

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Started to work on some shapes and lighting. Just one area more complete atm, but will post updates when more areas gets completed.

 

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Done a first pass on the lighting. Noticed that the level is in general a bit too dark, so I need to brighten it up. Also might need to add some more stuff on the walls to break up the tiling and make them a bit more fun to look at.
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Done a first pass on the lighting. Noticed that the level is in general a bit too dark, so I need to brighten it up. Also might need to add some more stuff on the walls to break up the tiling and make them a bit more fun to look at.

attachicon.gifquake3 2014-11-10 13-13-44-42.pngattachicon.gifquake3 2014-11-10 13-13-53-13.pngattachicon.gifquake3 2014-11-10 13-14-01-46.pngattachicon.gifquake3 2014-11-10 13-14-04-75.pngattachicon.gifquake3 2014-11-10 13-14-10-48.pngattachicon.gifquake3 2014-11-10 13-14-20-26.pngattachicon.gifquake3 2014-11-10 13-14-40-63.pngattachicon.gifquake3 2014-11-10 13-14-52-87.png

 

How are things progressing?

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Done a first pass on the lighting. Noticed that the level is in general a bit too dark, so I need to brighten it up. Also might need to add some more stuff on the walls to break up the tiling and make them a bit more fun to look at.

attachicon.gifquake3 2014-11-10 13-13-44-42.pngattachicon.gifquake3 2014-11-10 13-13-53-13.pngattachicon.gifquake3 2014-11-10 13-14-01-46.pngattachicon.gifquake3 2014-11-10 13-14-04-75.pngattachicon.gifquake3 2014-11-10 13-14-10-48.pngattachicon.gifquake3 2014-11-10 13-14-20-26.pngattachicon.gifquake3 2014-11-10 13-14-40-63.pngattachicon.gifquake3 2014-11-10 13-14-52-87.png

 

How are things progressing?

 

Slowly forward. Mostly artsy stuff left.

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Built w/ what settings?

 

Have noticed some spots w/ fast test gtk-radiant but these settings in Q3Map2 Toolz I don't get spots.

"[GtkRadiantpath]q3map2.exe" -meta -v "[levelpath.bsp]"

"[GtkRadiantpath]q3map2.exe" -vis -v "[levelpath.bsp]"
"[GtkRadiantpath]q3map2.exe" -light -bounce 8 -dirty -fast -filter -patchshadows -samples 3 -v "[levelpath.bsp]"
 
And I haven't even changed lightmap res. probably should though... Where's the settings for that?

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The best way to go about this, I would say is to create a group and use the flags

 

_lightmapscale with a value of perhaps .25, that will give you ha lightmap on the group that is 4x the normal one. I use this all the time where I feel it's needed.

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Managed to remove the worst ones by setting the lightmap resolution to 0.25 and added _receiveshadows with a value of 1 and _castshadows with a value of 0. Still got some small spots in the picture, but they disappear when I do a more advanced build. Picture is Fast Test with Q3Map2 Toolz.

Thanks for the help.

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