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Caldera by Joacim "Grillet" Rappu


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Done a first pass on the lighting. Noticed that the level is in general a bit too dark, so I need to brighten it up. Also might need to add some more stuff on the walls to break up the tiling and make

Layout is more or less finished and I've started to texture the map. Will add shapes and such in the meantime. Also had a playtest yesterday with Daniel Nilsson and Mawnsson for some more feedback an

Done with the very first layout. I'm not really happy with it since I'm not really 100% familiar with the level design of Quake.  I'm going to redraw the layout to make it feel more Quake-ish, hopefu

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Done with the very first layout. I'm not really happy with it since I'm not really 100% familiar with the level design of Quake. 
I'm going to redraw the layout to make it feel more Quake-ish, hopefully it won't be too much to redo.

Some pictures of the block-out

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Think less in squares as rooms and try to interconnect it a bit more. Look at the stock maps or best custom maps for inspiration. Also, different tiers doesn't mean they have to have the same height. Play around a bit with your floor levels to make it less flat. Just add some subtle height variation.

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Think less in squares as rooms and try to interconnect it a bit more. Look at the stock maps or best custom maps for inspiration. Also, different tiers doesn't mean they have to have the same height. Play around a bit with your floor levels to make it less flat. Just add some subtle height variation.

Yeah, that was the problem I noticed when I made the layout. I've drawn a new layout and will start blocking that tomorrow. Hopefully it will be a lot better. 

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Had a small playtest yesterday and got some valuable feedback. Will post pictures when all that has been fixed.

One question though, how do make so that pickups float in the air? I want a mega health in the air but I can't figure out how to make it stay there.

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Layout is more or less finished and I've started to texture the map. Will add shapes and such in the meantime.
Also had a playtest yesterday with Daniel Nilsson and Mawnsson for some more feedback and I've also been playing the map with bots. The map fits best for 6-8 players due to the size but also works just fine with 4 players.

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