-
Posts
15 -
Joined
-
Last visited
About Takkie
- Birthday 02/23/1974
Profile Information
-
Real Name
Johann Slee
-
Location
Netherlands
Profile Fields
-
Website
http://slugsandrockets.tumblr.com
-
@spronyvanjohnson You might try asking Tig from ..::LvL He did a lot of videos for lvlworld.
-
I want to withdraw my submission to the mappack. I won't be able to come up with a version of my map that will meet my standards to be included in this pack. Good luck. And best wishes for 2015
-
I'd like to be in it too. I'll post an updated map prob. this weekend in my map thread.
-
Sprony reacted to a post in a topic:
The results will be announced on the 22nd of December
-
The results will be announced on the 22nd of December
Takkie replied to Sprony's topic in Quake 3 15th Anniversary Contest
Congtats to all 16 winners Tanks to the judges for their input and feedback i highly appreciate it. And Sprony thanks for being such an elegant host! -
Takkie reacted to a post in a topic:
Play the Contest Submissions!
-
leileilol reacted to a post in a topic:
The contest has ended, now what?
-
The contest has ended, now what?
Takkie replied to Sprony's topic in Quake 3 15th Anniversary Contest
I think the chart is a good way for us mappers to recieve feedback and to keep it in check for further mapping. It also gives an insight for non-participants how the ranking of the maps came together. For judging i think the judges can come to correct ranking without any chart... The chart just makes it transparent for non-judges. -
Hipshot reacted to a post in a topic:
The contest has ended, now what?
-
Sprony reacted to a post in a topic:
The contest has ended, now what?
-
The contest has ended, now what?
Takkie replied to Sprony's topic in Quake 3 15th Anniversary Contest
Thanks Sprony! I'll be sure to stick around. This contest and getting back to Gtk really brought back the mapping bug. It was a bit of a rush job and i wish i had more time to share my progress on my map on this forum. After the judging i'll do some repolishing on the map, tidy it up and release a final version. I'll be sure to post it here. It is great to see Q3 is still so much alive! And now good luck to all judges Cheers -
1nfern0 reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Ok, picked up on a teleporter issue, on of my tele-exits should be turned 90 degrees. You'll end up facing a wall now. I'll fix this in a after-comp version
-
Flipout reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Scampie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Sprony reacted to a post in a topic:
jas3dm5 by Takkie
-
Thurnip reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Takkie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Takkie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Takkie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
phantazm11 reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Download: http://members.quicknet.nl/j.slee/maps/jas3dm5c.zip I'm suprised i got something build in the time that i had...
-
Takkie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Takkie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Takkie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Takkie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Takkie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
Takkie reacted to a post in a topic:
MapCore's Quake 3 15th Anniversary Submissions
-
MapCore's Quake 3 15th Anniversary Submissions
Takkie replied to Sprony's topic in Quake 3 15th Anniversary Contest
Name: Johann Slee Nick Name: Takkie Map Name: Firesplinter Download Link: http://members.quicknet.nl/j.slee/maps/jas3dm5c.zip -
Don't you hte it when you added a last piece of design to your map and it really adds to the gameplay but when you compile the .aas file it quits during the calculation of the splits... I'm closing in on the bug, reduced the fault to one of 5 brushes... but now i need to get rid of it. And time is ticking... It is nice to realise that i really like mapping.
-
Ha, ja, hoi! Leuk. Gaat goed komen
-
Keywords: vertical, minimal 3 main battle areas no models Simple, functional architecture Low on details High on connectivity Textured in stillness Psychedelica for the dead q3map2 fadeness Working title: calkx (caulk texture and aphex twin)
-
I'm in. Hope to finish it in time... Love to get back into mapping. btw. Real name: Johann Slee
