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"Carnage grounds" by Roman "Z(Rus)" Saraev

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almost done but  compilator crashed on light

Setting up
=== running build command ===
"C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -v -connect -game quake3 -fs_basepath "E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena/" -fs_game baseq3 -light -faster "C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map"
4 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/
VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/

--- Light ---
Faster mode enabled
Map has shader script C:/Users/ZEROMAPPING/Dropbox/mapping/q3/../scripts/q3map2_Carnage_g5.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/skies.shader
      596 shaderInfo
Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.bsp
Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.srf
--- LoadMapFile ---
Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map
entering C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map
        1 light entities
--- SetupBrushes ---
     3343 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupSurfaceLightmaps ---
    11341 surfaces
     9902 raw lightmaps
      287 surfaces vertex lit
    11054 surfaces lightmapped
     8967 planar surfaces lightmapped
     1449 non-planar surfaces lightmapped
      583 patches lightmapped
        0 planar patches lightmapped
--- SetupTraceNodes ---
   627645 trace windings (158.02MB)
  1179330 trace triangles (98.97MB)
   321886 trace nodes (19.65MB)
   160944 leaf nodes (9.82MB)
        3 average windings per leaf node
       32 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
    94248 grid points
--- CreateLights ---
Sun: textures/skies/ascend4
Connection closed.

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