Z(Rus) Posted November 20, 2014 Author Report Posted November 20, 2014 some testing http://youtu.be/m-gdos5hebU Sprony, Hipshot and Thurnip 3
Z(Rus) Posted November 23, 2014 Author Report Posted November 23, 2014 almost done but compilator crashed on lightSetting up Listening... === running build command === "C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena/" -fs_game baseq3 -light -faster "C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map" Connected. 4 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off --- InitPaths --- VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/ VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/ --- Light --- Faster mode enabled Map has shader script C:/Users/ZEROMAPPING/Dropbox/mapping/q3/../scripts/q3map2_Carnage_g5.shader entering scripts/shaderlist.txt entering scripts/shaderlist.txt (2) entering scripts/base_button.shader entering scripts/base_door.shader entering scripts/base_floor.shader entering scripts/base_light.shader entering scripts/base_object.shader entering scripts/base_support.shader entering scripts/base_trim.shader entering scripts/base_wall.shader entering scripts/common.shader entering scripts/ctf.shader entering scripts/gothic_block.shader entering scripts/gothic_button.shader entering scripts/gothic_door.shader entering scripts/gothic_floor.shader entering scripts/gothic_light.shader entering scripts/gothic_trim.shader entering scripts/gothic_wall.shader entering scripts/liquids.shader entering scripts/organics.shader entering scripts/sfx.shader entering scripts/skin.shader entering scripts/skies.shader 596 shaderInfo Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.bsp Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.srf --- LoadMapFile --- Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map entering C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map 1 light entities --- SetupBrushes --- 3343 opaque brushes --- SetupDirt --- 48 dirtmap vectors --- SetupSurfaceLightmaps --- 11341 surfaces 9902 raw lightmaps 287 surfaces vertex lit 11054 surfaces lightmapped 8967 planar surfaces lightmapped 1449 non-planar surfaces lightmapped 583 patches lightmapped 0 planar patches lightmapped --- SetupTraceNodes --- 627645 trace windings (158.02MB) 1179330 trace triangles (98.97MB) 321886 trace nodes (19.65MB) 160944 leaf nodes (9.82MB) 3 average windings per leaf node 32 max trace depth --- SetupGrid --- Grid size = { 64, 64, 128 } 94248 grid points --- CreateLights --- Sun: textures/skies/ascend4 Connection closed.
Z(Rus) Posted November 23, 2014 Author Report Posted November 23, 2014 it's good that i kept the old version of the map, now need resolve some problems with lava
Z(Rus) Posted November 23, 2014 Author Report Posted November 23, 2014 need to work on light Sprony 1
Z(Rus) Posted November 24, 2014 Author Report Posted November 24, 2014 need fix skybox, fix models, add bot clips and some bots entities
Conrad Justin Posted November 30, 2014 Report Posted November 30, 2014 Couldn't help but notice http://en.wikipedia.org/wiki/Pompeii Your map sir has historical real background! Is it an Eruption of Vesuvius? Keep it up
Z(Rus) Posted December 3, 2014 Author Report Posted December 3, 2014 (edited) final/stable version: https://www.dropbox.com/s/jku6m3wfbmm00pq/q3dmz_carnage.pk3?dl=0 may be a problem with bots, map is not so good optimized Edited December 3, 2014 by Z(Rus) Sprony 1
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