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Z(Rus)

"Carnage grounds" by Roman "Z(Rus)" Saraev

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first alpha build was have 13 leaks and very much portals :D

  4213 portalclusters
 14036 numportals
 16325 numfaces
************ ERROR ************
MAX_MAP_VISIBILITY exceeded

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looking really awesome man, keep those shots coming!

 

as far as MAX_MAP_VISIBILITY. make some textures with the surfaceparm nonsolid and use weapon clip brushes round lots of those patches. i had this issue with my last comp map. this seems to fix it. just gotta find that sweet spot where the map will compile without errors. good luck!  

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This map looks stunning!

 

It's hard to tell how it will play from a gameplay perspective based on the screenshots, seems like a lot of symmetry which typically doesn't work very well for a deathmatch map.

Edited by Obsidian

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i think the shadows are too hard, too dark.

Are you planning more lights to change this?

keep it on :D

yes i want add some torches

 

This map looks stunning!

 

It's hard to tell how it will play from a gameplay perspective based on the screenshots, seems like a lot of symmetry which typically doesn't work very well for a deathmatch map.

symmetry can be broken using proper placement of items

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