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"Carnage grounds" by Roman "Z(Rus)" Saraev


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Posted

first alpha build was have 13 leaks and very much portals :D

  4213 portalclusters
 14036 numportals
 16325 numfaces
************ ERROR ************
MAX_MAP_VISIBILITY exceeded
Posted

looking really awesome man, keep those shots coming!

 

as far as MAX_MAP_VISIBILITY. make some textures with the surfaceparm nonsolid and use weapon clip brushes round lots of those patches. i had this issue with my last comp map. this seems to fix it. just gotta find that sweet spot where the map will compile without errors. good luck!  

Posted (edited)

This map looks stunning!

 

It's hard to tell how it will play from a gameplay perspective based on the screenshots, seems like a lot of symmetry which typically doesn't work very well for a deathmatch map.

Edited by Obsidian
Posted

i think the shadows are too hard, too dark.

Are you planning more lights to change this?

keep it on :D

yes i want add some torches

 

This map looks stunning!

 

It's hard to tell how it will play from a gameplay perspective based on the screenshots, seems like a lot of symmetry which typically doesn't work very well for a deathmatch map.

symmetry can be broken using proper placement of items


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