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Posted (edited)

I have tried light spot entity, but it doesnt work as I want. Is there any other way than having model prop for that purpose?

 

There is youtubevideo about creating light beam, but its probably for older hammer version because cs:go editor has only fog control texture and its not the same.

Edited by Mapham
Posted

You could make a transparant texture with a gradient and apply it to a non-solid func_brush.

 

Also, I'd suggest to not start a new topic every time you have a question, but rather make one and put all your questions in there.

Posted

I though about that, but texture should not be visible from the inside so it doesnt double.

 

:???:

 

It shouldn't be visible from inside, as long as you don't add "$nocull 1" to the vmt's parameters.

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