Mapham Posted April 23, 2014 Report Posted April 23, 2014 (edited) I have tried light spot entity, but it doesnt work as I want. Is there any other way than having model prop for that purpose? There is youtubevideo about creating light beam, but its probably for older hammer version because cs:go editor has only fog control texture and its not the same. Edited April 23, 2014 by Mapham Quote
Squad Posted April 23, 2014 Report Posted April 23, 2014 You could make a transparant texture with a gradient and apply it to a non-solid func_brush. Also, I'd suggest to not start a new topic every time you have a question, but rather make one and put all your questions in there. will2k 1 Quote
Mapham Posted April 23, 2014 Author Report Posted April 23, 2014 I though about that, but texture should not be visible from the inside so it doesnt double. Quote
Squad Posted April 23, 2014 Report Posted April 23, 2014 I though about that, but texture should not be visible from the inside so it doesnt double. It shouldn't be visible from inside, as long as you don't add "$nocull 1" to the vmt's parameters. Quote
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