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Ketal

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Everything posted by Ketal

  1. Congrats, cant wait to see those maps finished
  2. And the map is done, i think, here's workshop link, not approved yet https://steamcommunity.com/sharedfiles/filedetails/?id=3280800220
  3. i like the layout preview style, makes it even more faster to understand the map then just looking on the radar
  4. Alright, one last stretch and its done, only few things like radar,clipping,skyboxes left Find it a little bit funny that... ive did most of the layout on last day without any doubts that i had before, and it changed quite a bit despite me not playtesting intial version
  5. B site Decided to do a risky move and build a more detailed areas before the full blockout, just makes it easier for me to work that way since its a bit hard for me to get the ideas out of head
  6. WORKSHOP LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3280800220 So, here i am again, so gotta make it quick. Previos theme did not worked out that well, took a long break from that, now here we are, about a week until deadline, so the plan as follows, id take that you get to intercept a vehicle with loads of cash or just stop the construction of a certain things, cuz nobody wanted it there, anyway, the plan is simple, no more irl life for a week, get into a pure insanity, 1-2 days for a raw dirty blockout, then test, polish by area, and hopefully get 1 more test, to fix minor things and tweak/polish gameplay elements. Anyway, enough rant for me right now, here are some pics of what im planning to do Notice how ugly everything looks right now, currently i dont care about it until that i can see clear vision on the map, in each area
  7. Moving stuff is kinda badly networked in cs btw, hope you'll figure it out
  8. fyi layouts tested or released on workshop before contest announcement are not allowed
  9. Love the shapes, reminds me of original mirrors edge
  10. good luck
  11. absolutely cracked
  12. Dope luck, hoping to see unique maps on this one
  13. hotline paradise, like the new lighting
  14. Reminds me of german abandoned places some how, haven't played it yeet, but from overview its looks like there is not much advantage if t's take mid - nwm, i mis understood buyzones
  15. I was making small guardian map, but then relised that the playable zone is too big (zone Where you take 0 damage) how do i decrease the size of playable zone in guardian maps? the default size of zone is 1024 and higher but i need like 256
  16. Well, gotta work a lot on summer
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