De_glace is set on the north pole, where one of the bombsites is in the center of a research base settlement and the other one is on a cargo ship, or a crab fishing ship. The terrorist have arrived with their plane to destroy the scientist's home and blow up their ship (the scientists like to go fish some crab in their free time to make up for the low salary).
The idea behind bombsite A is that one CT is going to be playing outside the ship, probably sniping the bridge, while the other one is going to be inside the ship itself.
The way bombsite B is supposed to work is: one CT will play behind the site from the overwatch position and spot for information, while the other CT will be playing Inside the bombsite. Middle can be watched by one CT.
Middle gives access to the B squeaky as well as A short.
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=919675967
Overview:
Screenshots:
This is my 5th map and I want to finish it and make it look awesome.
Known issues:
- Seems a little too T-sided after testing with bots.
- There is very little clipping done in this early stage of development.