Readability was a huge issue, and also it wasn't easy to get good results with that look everywhere, while it looked nice in some screenshots, it looked quite awful in others. The look didn't have as much legs as a theme in other words, the theme I went with carried over throughout the whole map much better
thanks for the reply
the final look sure has a lot more readability, anyway really nice what you came up with even with all the limitations to creativity so gameplay doesn't change in a bad way.
you sure are an inspiration too keep working on map projects - or maybe not because I get frustrated seeing what you guys can do
I was actually thinking about remaking ted's de_lite for csgo some time ago but then I saw that he is actually already working on that so I stopped after I had like the basic walkable space done in the right scale