CptDobey Posted July 17, 2025 Report Posted July 17, 2025 Hello, I am doing a map for CS2 and I do have some issue. As you can see on the picture, guns, player model and various effect are affected. The map do not have any exterior parts nor a visible sky. The action is strictly indoor. So I do not have a skybox, but the map is contained in a big box with the texture Lightmap Player Space. I do have some env_combined_light_probe_volume covering all walkable area. They do not overlap nor get out of the map. They all have a Voxel Size "High Resolution" and a "normal" priority. It occurs with a Lightmaps Resolution of 2048 or 4096, with compression enabled and a Quality either Standard or Final. The fact is I do not know how to use env_combined_light_probe_volume correctly. I search here and there but I did not find a tutorial about them. So I am experimenting Any help to solve this issue will be very much appreciated Thanks in advance. Quote
esspho Posted July 21, 2025 Report Posted July 21, 2025 The lightmap player space tool texture is meant for marking your playable areas (where lightmaps should be of the highest quality). Enclosing your whole map with it is propably not a good idea. Quote
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