SNVX Posted July 20, 2024 Report Posted July 20, 2024 Map by SNVX set in a few alleyways and paths off a roadway, very Japanese inspired in terms of the thinness of the alleys, visual theme undecided, current version is first gray box. Map: https://steamcommunity.com/sharedfiles/filedetails/?id=3292993318 (May be awaiting approval if seeing this as it is posted) Andre Valera 1 Quote
Donskioni Posted July 21, 2024 Report Posted July 21, 2024 Hey you should post some screenshots! Quote
SNVX Posted July 23, 2024 Author Report Posted July 23, 2024 (edited) Current state of the map after first day of gray boxing. (Haven't worked on it since original post). Overview: Mid has two direct connections to sites. The connection to B is short and leads into a raised section to drop in and stairs looking less directly at site. A longer connector leads into A from the opposite direction of the main entrances. A has two other T focused entrances, Short (The snakey path) and Long (The outer lane), features a thing wall and small object to play around, as well as long angles from CT's road and a garage/parking entrance. B has one non-mid T focused entrance, a banana similar to inferno, but designed for the T's to control, the CT's should hold on site and for people leaving banana due to timings. B is a little more open and has more CT entrances that can be used similar to Church/Construction on B site Inferno or Bank and Dumpster into A on Overpass, they are connected entrances both leading to the same underpass towards CT. The overpass into mid gives the CT's a longer way in, that gives them a protected wall to push behind T's or closer to their side of mid even if T's currently control it. It is not an ideal path to take for going to mid to hold at start of round. T's can use it to gain an angle to hold the B underpass for rotates without being exposed to the long angle towards A. The map feels like it is on the smaller side especially A Site, playtesting is not done but intended. A Site: Short (A Site): Long (A Site): B Site: Mid: CT: (Ct's spawn on the road in basically where the Overpass obscures, the road is blocked so they cannot go to the road looking down on B) View leaving T: Feedback well appreciated! Edited July 23, 2024 by SNVX Quote
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