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  • 2 weeks later...
Posted (edited)

First update
Gameplay

We have reworked both sites and middle.
The key idea of A plant is that Terrorists can't reach it safely without taking the middle, but if they do, for CTs it's incredibly difficult to retake it.

Art 
We decided main art style — a little old town in Scotland with some modern parts.
General mood: autumn sunny day after rain.

 


image.png.82acaa781e7d19244ff078c776d0bee3.png

image.png.6e7ee683c90e0d5c8cdd64b536716360.png

Edited by Twist
combined images in a few sheets
  • 2 weeks later...
Posted

Second Update
Gameplay

There are several changes in gameplay aspects:
New B and A sites and a bit changed middle.

Changes on the mid:
For now, there is only one way for the CT side. The T side can easily reach connector, but they must drop and fight connector, which is quite comfortable for the CT side.

Changes on the B site:
We decided to move the plant zone outside and place it near the mansion's tower.

Changes on the A site:
The A site has been fully reworked and is now located on the boardwalk.

Art
A bit detalized graybox.
Untitled-1.jpg.24cf0670f8366cd9e2438a1b81208142.jpgde_talence_radar.jpg.4bdb00ac53406edca54213dbb6a221f0.jpg


Here is a link on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3287777905

  • 4 weeks later...

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