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shelter

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Everything posted by shelter

  1. Don't forget to post your workshop link here!
  2. Don't forget to post your map's workshop link before the deadline!
  3. Don't forget to post the workshop link in your first post before the deadline!
  4. Don't forget to post the workshop link to your map in your first post before the deadline!
  5. Would recommend putting the workshop link in your first post so the admins can find it easier ^^
  6. Just a reminder to add the workshop link for your map in your first post so your entry can be counted!
  7. Would recommend putting your workshop link into your first post, so the admins can find it easier Mr Chef
  8. Would recommend putting your workshop link into your first post, so the admins can find it easier
  9. I would recommend removing one of the workshop links you've posted. Otherwise it may cause confusion around which is your official entry into the contest. Just a heads up!
  10. You might want to move your workshop link to the first post to make the admins' life easier finding it ^^
  11. Yeah, the link is still not working, heads up you got just under 15 hours left to get it up and running, otherwise you won't have an entry!
  12. Final update before end of the first stage. I think I went a bit too experimental in the last iteration of the map, and reverted a lot of things, however I kept a few things in that playtesters reacted positively too, and fixed the major weaknesses that the older versions of the map had, such as its size and rotation times! I'm super excited to see how it goes, and wish everyone luck in the contest! (New radar attached as per, with some screenshots of locations around the map).
  13. After having the map on the Faceit hub, I did a big overhaul of the A side of the map, as no matter what I changed, after playtests, it still seemed too T sided, so hopefully this new version is better! Biggest change being the maps theme, now taking place in an abandoned polish hospital, next to a frozen creek (hence the map name change). I've also changed the time of day to night, for good atmosphere, but im concerned it may affect gameplay so not 100% I'm keeping it at the moment. New radar showing the big changes!
  14. Got round to finishing the last update before the map is added to the Mapcore FACEIT hub. Primarily big changes are that B long was reworked, A tower drop was removed and a bunch of extra cover was added to the A site as well as a decent after plant area. Generally making post plant scenarios flow better overall. Radar as always, included! I hope to see you all on FACEIT!
  15. More feedback given from the lovely squad at the Source Engine discord. Reduced the overall size of the map and reworked some areas, especially B long. Also gave the radar flatter colours that felt more unique, coz why not? 1 week before the map is added to the Faceit hub, super excited!
  16. Finally got round to updating the map yet again after a bunch of feedback from both the Mapcore squad and friends. Pretty much reworked A site, slowly turning it away from the direction of a Valorant map and more integrated into the theme. Though I'll be honest, I think Im gonna change the theme somehow after seeing catfood post a map his group are working on with the exact same idea. Eh what can you do. New radar attatched
  17. After a playtest with the lovely peeps on the Source Engine discord, I made some drastic changes to the overall layout, adding an extra pathways and editing the chokepoints to make gunfights a bit more exciting and dynamic, though while a 4-lane layout is going to be a relatively complex map no matter what, I'm starting to get worried about my map turning into a confusing maze after more changes, however I'm still comfortable with the direction it is going in overall! Here's the updated radar to give you an idea on the changes made:
  18. Nothing to apologise about, with so many entries, it was bound to happen at least once, best of luck!
  19. Damn, I'm also doing a Prison theme for this contest as well
  20. Finally finished the overall layout! Took a lot of adjusting but eventually got there (even if now my greybox is super blocky and undetailed). I wanted to look at doing a 4 lane layout rather than a standard 3 lane, with the added unique factor of a walkway over one of the lanes for interesting rotations and gunfights over each other.
  21. In the process of detailing the greybox so it's relatively ready for the first playtest, the vmap file somehow got corrupted (something to do with PC forcing a windows update mid-save I think but what do I know, just a guess). Time to restart babyyyy! Oh well we persevere, and at least it gives me the opportunity to reflect and alter on parts of the map I wasn't 100% on without having to alter the whole layout again.
  22. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3235568872 Previously named Lockdown, but I decided to change the name in respect to the theme of the map getting changed. I am specifically basing this map on Mokrzeszów hospital which has older architecture and has been abandoned giving a very unique thematic that hasn't seen a lot of love in CS. The hospital itself is situated in Poland adjacent to a creek (hence the map name) and a gravel silo (which I'm using for Bombsite A). The map is still looking very blocky and greyboxy, but it is currently in the process of getting a makeover, and should be looking great in the future! (Whether it gets past stage 1 or not!) Super excited to participate and get back into mapping after a break!
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