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Posted

Hey! I've been working away at figuring out my B site, and the feel of the level. I've tried quite a few versions, but wasn't happy with any of them so didn't feel the need to update this thread until I was more confident with the end result.

Pretty much every corner has been slightly tweaked over the last week or so. I'm not sold on every engagement at the moment, but I really like where the overall structure has gotten to.

image.gif.706e87b43f1d1e4df08ce44b7f354542.gif

Non-gif version.
KendoV8Radar.png.29bbef229fe52bedab2ad39bae899a84.png

B site is very early on, and I'll be updating it moving forward, but the focus was more on how the two sites connected, the timings between them. The alternate routes for T side and how I can provide value to the outside route similar to Nukes outside.

I really like the visual of my B site as well, contrasting the interior of A, but also providing the opportunity to connect the two with grenades to support players by throwing grenades through to upper windows.
image.png.5a27fc3224e10209faffb440231c70e9.png

The biggest change is the removal of the short squeaky route for T side. It felt like I was handing them a path that was much better than their main option, while also devaluing the outside route.

image.png.75417b0ce857de51e53246e0a8aa1fb6.png

Instead its moved over to B short instead. This central room that it links to acts as connector on Overpass in a way.
image.png.808125935e75f1d893491be966510b81.png

the route now connects to that same area leading to A, and also links to B. Allowing CTs to contest from multiple angles which I believe will be important since this area gives alot of map control to whichever team has it.

image.png.e7982ef0a7e79a7ba0d44de58d568e99.png

The inclusion of this route also allows outside players to wrap down to B if they feel like they're being contested pushing into A which I love.

image.png.f0fce1256d2cced81571def7eaa1b6a7.png

Players going lower can throw support flashes through this window aswell to help main players push.
image.png.0f7e18add4ed54a743ae48545a5f4882.png

CTs can self boost onto this box and see into that lower push position which hopefully encourages and rewards people to play slightly outside of the site itself.
image.png.c4a8415abb5a9ed9e35f0d2ab7bb78a0.png

Which can be countered / held by a player in T main
image.png.1956b41cb3eec6281210deb91dd32679.png

If a player sees a CT pushing aggressively they can go through underpass and join up with their outside players
image.png.419d0a285c9dfd97d3a2bc60729d39ac.png

CT Heaven isn't just a balcony anymore, they have an interior route that they can drop into / boost back up from that helps them contest the outside push. This allows Ts to wrap CT spawn mid round to get into some interesting spots.
image.png.da77154d0f7e61c62ce0206b8a0dbd63.png

A site is larger again, and a little bit longer to make it feel less claustrophobic. I removed the spammable room near T main, and pushed T main into the far side to give them an easier time clearing site. Previously you'd have to snap your wrist to clear all of the potential angles.
image.png.8d71855fe4aa5852f14a588e186384bb.png

There is now also a larger gap in the screen to throw grenades through, which can also be used to check if a T has boosted on site. If the T is holding the CT boost through that gap, it can feel nice to punish them checking you.
image.png.bde5b25e1571c760c489298fd9f32fbe.png

Will be updating this version to the workshop when it finishes building. But its looking much much closer to being ready to playtest fully in a 5v5 setting.

Posted (edited)

Kendo is being featured on the mapcore hubs from the 7th till the 14th! With that, I've been cramming to get my B site feeling good after spending so long on my A, and then just improving everything as much as possible. Despite thinking I didn't want to change my A site, the top site, any more than I had to. I ended up reworking the entire level again while chipping away at my B anyway haha.

To make things more confusing, A felt like a B (The interior rush site you can split) and B felt like an A (The exterior with more setup potential). SO as part of these changes I changes the letter around.

In anycase heres the changes in minimap gif form. There were a few verions between now and my last post, but doing the minimap takes some time and I wanted to focus on faster iteration.
image.gif.30c30ec6e3de1698338536e529fd71f1.gif

Non gif form
image.png.83ef92771a00be725f6292f6ba312088.png

CT spawn
20240606162603_1.jpg.a4aef8371abf9a7e0e867720ca0aa0f0.jpg
CT A ramp
20240606162611_1.jpg.4a749d1bba9b3ed50d50c808324842dd.jpg
CT A Heaven
20240606162618_1.jpg.a3c37e9d0fbb880a04f11268fab9e7a1.jpg
A site
20240606162444_1.jpg.b7b2d03a05ce5768c39e13242fed3085.jpg
A Halls
20240606162552_1.jpg.25b6f0217047e8cef42e57a8fd3593fb.jpg
CT B main
20240606162319_1.jpg.15fcd1b60a10fdc2f64a5562a608303a.jpg
CT B Heaven
20240606162327_1.jpg.4f6907106578ae8ef9a2e1833f970fc5.jpg
Hell
20240606162356_1.jpg.9784429f5fb65f18373f58dabde47b56.jpg
B Con
20240606162411_1.jpg.46799a32ce0d3ec2ce176a21c1222c2c.jpg
B site
20240606162541_1.jpg.596d3a8572003e384a1a73b6b45d96fe.jpg
T spawn
image.jpeg.103da43cf597ee583348f8d88e79b8e9.jpeg
T halls
image.jpeg.9356e4a2b89b16dd72610d121804880b.jpeg
T angle onto B site
image.jpeg.eb52d28979065727ddcfd4f34a6cf31c.jpeg
T A main
image.jpeg.ffe0234d6bbcf9c37097bb317a2291ee.jpeg
T drop
image.jpeg.8e25a0cd01d3a9b4c318748a6d1a1ac4.jpeg
Squeaky
image.jpeg.60455603ba97b0805f62f6058841fdcb.jpeg
Bottom Con
image.jpeg.947d714b771a87fb65db37548d426535.jpeg
Outside

image.jpeg.45d1eb42c9a3e81a7447c682a89edfbf.jpeg

20240606162258_1.jpg

Edited by VariousBreads

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