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Counter-Strike 2 Workshop Q&A


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CS2 Workshop Q&A

Porting content from CS:GO to CS2

  • Maps (+used assets)
    • How to port a CS:GO map to CS2? ->(Answer1)
    • I can't open the old CS:GO tools anymore since CS2 was released. How to fix this? ->(Answer1)
    • Post import fixup -> (Link1)
    • All the instances that I had in my CS:GO map don't exist in the ported map (as a prefab). How to fix this? -> (Answer1)
    • Why are special clip textures like toolsclip_wood missing? ->(Answer1)
    • How to quickly remove the triangulation of the meshes after porting a map? -> (Answer1)
    • Many entities have unused keyvalues after porting. Can I just delete these? -> (Answer1)
    • Some entities have an 'obsolete' icon after porting. What's up with that? -> (Answer1)
    • Why are my custom sprites missing?
    • The script creates three vmap files of my map (*map_name*.vmap, *map_name*_environment_prefab.vmap and *map_name*_prefab.vmap). Why?
  • Materials
    • How to port legacy materials to S2? -> (Link1)
  • Models
    • How to port legacy models to S2? -> (Link1)

 

Questions about the Workshop Tools

  • (Q Discord) Is there a way to make separate shortcuts for CS2 Tools and CS2? -> (Answer1)

 

Questions about the new Hammer

  • How to set up the new Hammer properly? (Which toolbars do I need? etc.)
  • The fonts and buttons in Hammer are too small because I'm using a high screen resolution. How to fix this?
  • How to change grid size? (keyboard shortcuts) -> (Answer1)
  • Custom Vis groups? -> (Answer1)
  • Instances vs. Prefabs? -> (Link1)
  • Is there an equivalent to "shift+drag" duplicate of the old Hammer? -> (Answer1)
  • Meshes
    • Tutorial: Mesh Editing -> (Link1)
    • (Q Discord) Where is the lightmap bias for meshes located? -> (Answer1)
  • Texture Tool
    • Tutorial: UV Operations -> (Link1)
    • (Q Discord) Is there a way to copy texture state to other faces? -> (Answer1)
  • Displacement Tool
    • Is there a way to "sew" displacements like in CSGO Hammer? -> (Answer1)
    • How can I raise a displacement to a specific level ("Raise To" function in CSGO Hammer)?
  • Props
    • Smart Props? -> (Link1)
  • Entities
    • Cubemaps
      • How to use Cubemaps in S2? -> (Link1) (Link2)
      • (Q) Recommended cubemap settings for the 3d skybox to achieve a proper water effect (like in de_anubis)?
    • func_water
      • How to create water in S2? -> (Answer1)
    • Misc
      • Is there a cable/rope entity in S2? -> (Answer1)
  • Overlay Tool
    • Tutorial: Overlays -> (Link1)
    • Some features of the Overlay Tool -> (Answer1)
  • ...

 

Questions about Source2/CS2

  • Documentation
    • Source2 documentation? -> (Link1)
    • CS2 Workshop Tools documentation? -> (Link1)
  • Files and directories
    • Which file formats do materials, models etc. have? -> (Answer1)
    • Where are all the files stored (textures, models, maps, ...)? And how to open/edit them? -> (Answer1)
    • Where are Workshop maps and their files stored? -> (Answer1)
  • Developer Console
    • CS2 console command list? -> (Link1)
    • Console command to directly load a Workshop map? -> (Answer1)
    • "mat_wireframe" console command doesn't work for me...
    • Is there a console command to show clipping (something like CSGO's "r_drawclipbrushes")?
  • Props
    • (Q Discord) prop_dynamic vs prop_physics / prop_physics_multiplayer (performance difference?) -> (Answer1)
    • Is there a way to disable self shadowing of props? (For example useful for very simple skybox trees)
  • Misc
    • Tool textures in Source2? -> (Link1)
    • How to load your custom map in CS2 without uploading to the Workshop?
    • Does S2 support detail sprites (as used in CS:GO Dangerzone maps) or detail props?
    • Weather effects (rain/snow) in S2?
    • 3d skybox? -> (Answer1)
    • How to achieve a seamless transition between the water in your map an the water in the skybox? (like in de_anubis) -> (Answer1)
    • How to create a custom light cookie? -> (Answer1)

 

Asset creation in Source2

  • Materials
    • How to create a custom material?
      • (Q) 2way blend materials: How to determine the material type (e.g. "grass" or "dirt") for the two materials? -> (Answer1)
      • (Q) How to create a refracting material (e.g. refracting stained glass)? The shader does not seem to work...
      • (Q) Blending multiple (>2) materials in S2 (like 4wayblend in S1)?
    • How do I decompile a stock material? -> (Answer1)
    • How to open a stock material in the Material Editor?
  • Models
    • How to create a custom model? -> (Link1)
    • How to export a model from Blender to S2? -> (Link1) (Answer1)
    • Turning Hammer geometry into a model -> (Link1)
    • Tutorial: Import a model and its material -> (Link1)
    • Tutorial: Breakable inflatable toys -> (Link1)
  • Particles

 

Example content

  • Are there any "zoo" maps to overview stock materials, models etc.? -> (Answer1)
  • Is there an overview map of all the different lighting entities? -> (Answer)
  • Are there any example map files (from Valve) to learn from? -> (Answer1)

 

Compiling a map

  • Is a GPU capable of raytracing now required? -> (Answer1)
  • Where are the compile logs saved?

 

Decompiling a map

  • Is it possible to decompile maps and assets? -> (Link1)
  • After decompiling a map with Source2Viewer...
    • ...all geometry is turned into models. Did I do something wrong? How to fix this quickly?
    • ...nearly all geometry using tool textures (clip, nodraw, sky, ...) is missing. Did I do something wrong?

 

Publishing a map

  • How to upload a map to the Workshop? -> (Answer1)
  • Map overview/radar? -> (Answer1)
  • How to make a custom loading screen? -> (Answer1)
  • Bots?
  • How to add place names (callouts) -> (Answer1)

 

Bugs (and workarounds/fixes)

  • (Q) When I start CS2, the launch option "Counter-Strike 2 Workshop Tools" is gone. How to fix this? -> (Answer1)

 

Misc

  • Tutorial: Cloth simulation in S2 -> (Link1)

 

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