Radix Posted 20 hours ago Author Report Posted 20 hours ago Backup post for me Spoiler CS2 Workshop Q&A Porting content from CS:GO to CS2 Maps (+used assets) How to port a CS:GO map to CS2? ->(Answer1) I can't open the old CS:GO tools anymore since CS2 was released. How to fix this? ->(Answer1) Post import fixup -> (Link1) All the instances that I had in my CS:GO map don't exist in the ported map (as a prefab). How to fix this? -> (Answer1) Why are special clip textures like toolsclip_wood missing? ->(Answer1) How to quickly remove the triangulation of the meshes after porting a map? -> (Answer1) Many entities have unused keyvalues after porting. Can I just delete these? -> (Answer1) Some entities have an 'obsolete' icon after porting. What's up with that? -> (Answer1) Why are my custom sprites missing? The script creates three vmap files of my map (*map_name*.vmap, *map_name*_environment_prefab.vmap and *map_name*_prefab.vmap). Why? Materials How to port legacy materials to S2? -> (Link1) Models How to port legacy models to S2? -> (Link1) Questions about the Workshop Tools (Q Discord) Is there a way to make separate shortcuts for CS2 Tools and CS2? -> (Answer1) Questions about the new Hammer How to set up the new Hammer properly? (Which toolbars do I need? etc.) The fonts and buttons in Hammer are too small because I'm using a high screen resolution. How to fix this? How to change grid size? (keyboard shortcuts) -> (Answer1) Custom Vis groups? -> (Answer1) Instances vs. Prefabs? -> (Link1) Is there an equivalent to "shift+drag" duplicate of the old Hammer? -> (Answer1) Meshes Tutorial: Mesh Editing -> (Link1) (Q Discord) Where is the lightmap bias for meshes located? -> (Answer1) Texture Tool Tutorial: UV Operations -> (Link1) (Q Discord) Is there a way to copy texture state to other faces? -> (Answer1) Displacement Tool Is there a way to "sew" displacements like in CSGO Hammer? -> (Answer1) How can I raise a displacement to a specific level ("Raise To" function in CSGO Hammer)? Props Smart Props? -> (Link1) Entities Cubemaps How to use Cubemaps in S2? -> (Link1) (Link2) (Q) Recommended cubemap settings for the 3d skybox to achieve a proper water effect (like in de_anubis)? func_water How to create water in S2? -> (Answer1) Misc Is there a cable/rope entity in S2? -> (Answer1) Overlay Tool Tutorial: Overlays -> (Link1) Some features of the Overlay Tool -> (Answer1) ... Questions about Source2/CS2 Documentation Source2 documentation? -> (Link1) CS2 Workshop Tools documentation? -> (Link1) Files and directories Which file formats do materials, models etc. have? -> (Answer1) Where are all the files stored (textures, models, maps, ...)? And how to open/edit them? -> (Answer1) Where are Workshop maps and their files stored? -> (Answer1) Developer Console CS2 console command list? -> (Link1) Console command to directly load a Workshop map? -> (Answer1) "mat_wireframe" console command doesn't work for me... Is there a console command to show clipping (something like CSGO's "r_drawclipbrushes")? Props (Q Discord) prop_dynamic vs prop_physics / prop_physics_multiplayer (performance difference?) -> (Answer1) Is there a way to disable self shadowing of props? (For example useful for very simple skybox trees) Misc Tool textures in Source2? -> (Link1) How to load your custom map in CS2 without uploading to the Workshop? Does S2 support detail sprites (as used in CS:GO Dangerzone maps) or detail props? Weather effects (rain/snow) in S2? 3d skybox? -> (Answer1) How to achieve a seamless transition between the water in your map an the water in the skybox? (like in de_anubis) -> (Answer1) How to create a custom light cookie? -> (Answer1) Asset creation in Source2 Materials How to create a custom material? (Q) 2way blend materials: How to determine the material type (e.g. "grass" or "dirt") for the two materials? -> (Answer1) (Q) How to create a refracting material (e.g. refracting stained glass)? The shader does not seem to work... (Q) Blending multiple (>2) materials in S2 (like 4wayblend in S1)? How do I decompile a stock material? -> (Answer1) How to open a stock material in the Material Editor? Models How to create a custom model? -> (Link1) How to export a model from Blender to S2? -> (Link1) (Answer1) Turning Hammer geometry into a model -> (Link1) Tutorial: Import a model and its material -> (Link1) Tutorial: Breakable inflatable toys -> (Link1) Particles How to create particles? -> (Link1) (Link2) Example content Are there any "zoo" maps to overview stock materials, models etc.? -> (Answer1) Is there an overview map of all the different lighting entities? -> (Answer) Are there any example map files (from Valve) to learn from? -> (Answer1) Compiling a map Is a GPU capable of raytracing now required? -> (Answer1) Where are the compile logs saved? Decompiling a map Is it possible to decompile maps and assets? -> (Link1) After decompiling a map with Source2Viewer... ...all geometry is turned into models. Did I do something wrong? How to fix this quickly? ...nearly all geometry using tool textures (clip, nodraw, sky, ...) is missing. Did I do something wrong? Publishing a map How to upload a map to the Workshop? -> (Answer1) Map overview/radar? -> (Answer1) How to make a custom loading screen? -> (Answer1) Bots? How to add place names (callouts) -> (Answer1) Bugs (and workarounds/fixes) (Q) When I start CS2, the launch option "Counter-Strike 2 Workshop Tools" is gone. How to fix this? -> (Answer1) Misc Tutorial: Cloth simulation in S2 -> (Link1) Quote
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