Interfearance Posted July 27, 2019 Report Posted July 27, 2019 Teams: -5 T's -5 CT's Objectives: T's: Burn down clock or kill all CT's CT's: Escape in time at one of two locations Setup: -Rounds start with 1 minute for CT's to push through the first well-defined thresh hold. Upon doing so CT's gain an additional 45 seconds to push through the second thresh hold. Upon reaching that thresh hold CT's are awarded another 45 seconds to make it to the escape points. Map types: -If I make a map it will probably be decently long but not linear and contain two confrontational points per threshold. If this proves too hard for CT's then more can be added to thin out defenses. Flow: Spoiler Since this is a flow chart, distances are approximate at best, but the flow is quite clear (hopefully). Implementation: So I am stuck with this idea and I have no clue where to start making the mode! I mean I understand what the code or scripts would need to do (increase time when player passes specified brush type, end game when player hits another brush type). Problem is I don't know the first thing about coding (other than web design). Can anyone give me a quick hand or even resources? Thanks for reading. Karthoum and That50'sGuy 2 Quote
Karthoum Posted August 2, 2019 Report Posted August 2, 2019 Seems a bit like Insurgency's push mixed with L4D2 versus, I'd look into maps from there but when I have more time I'd love to look into it myself too Interfearance 1 Quote
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