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MapCore's Quake 3 15th Anniversary Contest Playtest Server

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Do we all need to manually download the latest versions to play on the server? I get filed to load, *mapname*.bsp. I saw a cmd that's sv_allowdownload 0/1 maybe thats something you could add on the server? I have no idea thats how its done, but would be nice to automate it.

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You need to set the client to download too, like this

 

cl_allowdownload 1

 

however, it won't work anyway, cause it says that the server isn't pure, try and set it to sv_pure 1 Johnny

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You need to set the client to download too, like this

 

cl_allowdownload 1

 

however, it won't work anyway, cause it says that the server isn't pure, try and set it to sv_pure 1 Johnny

 

Fixed it so thanks for the tips. However, I still recommend downloading the files yourself. The server is extremely slow. Around 10 minutes download time per map.

I'll look into the rotation issues.

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All submitted maps are uploaded. If you want to test them with friends here's the info to run the server:

You can login with /rconpassword 1162577

 

Other useful commands:

 

/rcon map mapname

/rcon addbot botname skilllevel 1-5 meaning /rcon addbot bones 2

 

Let me know if you need a new version of your map uploaded. Keep submitting guys and get your friends to play-test!

 

Also, download the maps before hand, download speed on the server is like 2 kb. I've collected all the submitted .pk3's here. Download this and extract to your base directory and you are good to go.

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last built of reco: reco.pk3

https://dl.dropboxusercontent.com/u/90490112/reco.pk3

  • dome
  • lighting improved
  • lots of Items! Regen, more armor, all weapons (even 2 rl)
  • Ivy 'kind of' works. No lightmap for it, cause it used to spoil ivy's shader alpha.
  • I know package is quite big. I will try my best to reduce its size

screenshots in the forum post:

 

 

Edit: Why do you guys all call your lastest build the same as previous ones?

Edited by Conrad Justin

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