phantazm11 Posted November 9, 2014 Author Report Posted November 9, 2014 Thanks! All in good time buddy
pat h Posted November 11, 2014 Report Posted November 11, 2014 (edited) cool, nice textures! i would say lighting looks a bit overly yellow though. Edited November 11, 2014 by pat h phantazm11 1
fKd Posted November 11, 2014 Report Posted November 11, 2014 loving the textures Phant, cant wait to see the map! phantazm11 1
phantazm11 Posted November 11, 2014 Author Report Posted November 11, 2014 Thanks a lot guys. I agree with you about the yellow light Pat. I need to add some variation there for sure!
g0th Posted November 12, 2014 Report Posted November 12, 2014 nice lightning and textures. Looking forward to see more phantazm11 1
phantazm11 Posted November 16, 2014 Author Report Posted November 16, 2014 Screenshot before bed. (WIP...also, that brick texture at top right is temporary!) Sprony, Flipout, g0th and 3 others 6
pat h Posted November 17, 2014 Report Posted November 17, 2014 before bed screenshots - so necessary textures are looking really nice. i bet that layout will be a lot of fun too. a couple critiques if i may: that screenshot is looking a little "blocky." as if everything is 16u or larger. maybe try working some smaller 8u trims in? i didn't see this problem in the previous hallway screenshot. also, the corrugated metal texture may be a bit over-used here. keep it up, man. can't wait to see how it looks in two weeks! phantazm11 1
phantazm11 Posted November 18, 2014 Author Report Posted November 18, 2014 Thanks for the feedback Pat. a lot of things in that last shot are indeed big and "chunky" . My hope is that it will give the area a heavy, industrial kind of vibe. Rest assured though, not everything is built so large. I agree about the corrugated texture though. I will try to cut down my reliance on it.
Obsidian Posted November 19, 2014 Report Posted November 19, 2014 Love the lighting on this one. Mmmmm....hmmmm.... alpha shadows! phantazm11 1
phantazm11 Posted November 21, 2014 Author Report Posted November 21, 2014 Man, this map is starting to feel like a part time job. If I hadn't decided to use a completely new set of textures, I would have been done a week ago. But I am on the down hill slope now. Having been doing a lot of maintenance work as I build has helped, but has also made the building process slow. I plan on getting a metric ton of work done on this this weekend, so I feel pretty good. I can't wait to have time to take some decent screenshots! Hipshot, Sprony and pat h 3
Hipshot Posted November 22, 2014 Report Posted November 22, 2014 Man, this map is starting to feel like a part time job. I like that - that is how it's supposed to be. Pure dedication. Sprony and phantazm11 2
phantazm11 Posted November 22, 2014 Author Report Posted November 22, 2014 Anyone know how to solve the ERROR:TRIED PARENT error when running bspc? I'm a little stumped on this one. I have everything in the level that is not structural marked as detail, everything is clipped up nice and smooth with player clip (including patches), the level has been hinted and portaled, there are no leaks and vis runs fine. Here is a link to the log file: http://www.phantazm11.com/content/downloads/test_112214bspc.zip Any help would be appreciated!
phantazm11 Posted November 22, 2014 Author Report Posted November 22, 2014 Ok, after all morning of investigating this I have fixed the problem. For one, I probably had too many patches, which I will need to fix this afternoon. When that seemed to help the problem a bit but not fix it, I switched compilers and used the bspc from Radiant 1.4 instead. Kicking some bots a$$ now...
phantazm11 Posted November 22, 2014 Author Report Posted November 22, 2014 Man, this map is starting to feel like a part time job. I like that - that is how it's supposed to be. Pure dedication. Hipshot: I just wanted to say thank you for YOUR dedication to this game. Not only are you an inspiration for the rest of us, you take your time out to help us all out with problems and provide valuable feedback. You sir, are the man Sprony 1
pat h Posted November 22, 2014 Report Posted November 22, 2014 (edited) glad to see you got that error fixed. i've never seen that before. about this: But I am on the down hill slope now. Having been doing a lot of maintenance work as I build has helped, but has also made the building process slow i wouldn't sweat the small stuff, phant. my map is not optimized and has overdraw all over the place. i just told myself early on that whoever wins this competition is not gonna win it by mitering. personally, i'd rather spend time putting more brushes into a map than making sure it's technically perfect. i'm sure you've seen how horribly constructed the original id Software maps were, and yet we still play maps like dm6 15 years later... edit: p.s. just my advice since i've been slowed down a lot by perfectionism in the past Edited November 22, 2014 by pat h
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