OyvindAndersson Posted April 11, 2014 Report Posted April 11, 2014 (edited) Hello! I recently got a hold of the 4th Unreal Engine and to get to know it, I've started a small project that is doable within a "small" period of time. I work on it when I can, but I have gotten the base BSP down, some defining structural meshes like the cave rock, walls, and containers. The light "pass" is a quick temp, but not looking all to shabby. A bit washed and boring atm though. Anyway, have learned a_lot up until now, and I must say I love it all so far! Blueprints and the physical material creation is a blast. I'll make this thread sort of a log I can look back to, so I'll probably not only post beauty shots, if thats alright. I might also post extra images here for those who would be interested.. //-------------------------------------------------------------------------------------- // April 9th // // Todo: Add more structual elements. // Fix fugly container lightmap and material //-------------------------------------------------------------------------------------- and a work in progress material: //-------------------------------------------------------------------------------------- // April 11th // // Todo: Lightmapping errors on container, // Material on IBeam/Supports. Do HP version for normals? Might be unnessesary.. // Container material still fugly // Add grime and frozen-look to floor/walls near elevator. (in a later pass) //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- I will certainly appreciate c/c and suggestions! Regards, Oyvind Edited April 11, 2014 by OyvindAndersson ShockaPop, Chimeray, knj and 6 others 9 Quote
FMPONE Posted April 11, 2014 Report Posted April 11, 2014 Awesome. Please keep us informed of your progress, excited to see some UE4 stuff on here, and Shadow Moses is a really great idea for a project too Quote
Sprony Posted April 12, 2014 Report Posted April 12, 2014 I like this. Very informative. Please keep us posted! Quote
OyvindAndersson Posted April 12, 2014 Author Report Posted April 12, 2014 Thank you. I will surely keep you posted. Was thinking about streaming on twitch while I work on (some) of it. Don't have an office, and 2 kids running around, soo.. Heh. Maybe tonight though. I would also love to create the next sequence after the docks are finished. I would love to take on some snowstorms and an apache (or is it "Kazatka!?") heli for it.Time will tell. Thanks again and I'll keep you posted on any progress Quote
Thrik Posted April 13, 2014 Report Posted April 13, 2014 Awesome, if there's one thing the world needs more of it's sweet-ass renditions of Metal Gear Solid locations. I bet people would love to see iconic parts of Shadow Moses and Big Shell rendered to a much higher standard — I know I would. Quote
OyvindAndersson Posted April 14, 2014 Author Report Posted April 14, 2014 (edited) Could not agree more! A small update on a very work in progress rock that will decorate the cave (will probably replace the whole cave). Wet clay look atm, but getting somewhere... Read more in detail if you'd like here: http://www.oyvindandersson.net/ Edited April 14, 2014 by OyvindAndersson Thrik 1 Quote
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