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Posted (edited)

Hello!

 

I recently got a hold of the 4th Unreal Engine and to get to know it, I've started a small project that is doable within a "small" period of time.

I work on it when I can, but I have gotten the base BSP down, some defining structural meshes like the cave rock, walls, and containers.

 

The light "pass" is a quick temp, but not looking all to shabby. A bit washed and boring atm though.

Anyway, have learned a_lot up until now, and I must say I love it all so far! Blueprints and the physical material creation is a blast.

 

I'll make this thread sort of a log I can look back to, so I'll probably not only post beauty shots, if thats alright.

I might also post extra images here  for those who would be interested..

 

//--------------------------------------------------------------------------------------

//   April 9th

//

//   Todo: Add more structual elements.

//             Fix fugly container lightmap and material

//--------------------------------------------------------------------------------------

 

13726181534_23bc0e2480_o.jpg
13725816373_3e89323e3c_o.jpg
 
and a work in progress material:
 
13725816453_1ef23a5892_o.jpg
 

//--------------------------------------------------------------------------------------

//   April 11th

//

//   Todo: Lightmapping errors on container,

//             Material on IBeam/Supports. Do HP version for normals? Might be unnessesary..

//             Container material still fugly

//             Add grime and frozen-look to floor/walls near elevator. (in a later pass)

//--------------------------------------------------------------------------------------

 

13785735455_b7ce6ee56a_o.jpg

 

13786074654_84ebca4237_o.jpg

13785735655_ff81d4ff3c_o.jpg

13785735105_13b2a799ab_o.jpg

13785755933_d288d71403_o.jpg

 

 

//--------------------------------------------------------------------------------------

 

I will certainly appreciate c/c and suggestions!

 

Regards,

Oyvind

Edited by OyvindAndersson
Posted

Thank you. I will surely keep you posted. Was thinking about streaming on twitch while I work on (some) of it. Don't have an office, and 2 kids running around, soo.. Heh.

Maybe tonight though.

 

I would also love to create the next sequence after the docks are finished. I would love to take on some snowstorms and an apache (or is it "Kazatka!?") heli for it.Time will tell.

 

Thanks again and I'll keep you posted on any progress

Posted

Awesome, if there's one thing the world needs more of it's sweet-ass renditions of Metal Gear Solid locations. :D I bet people would love to see iconic parts of Shadow Moses and Big Shell rendered to a much higher standard — I know I would. :cool:

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