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JSadones

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Everything posted by JSadones

  1. Is it possible we could get a subforum in the 3D forum? It would be for he maps posted in 3D, that could be separated from the general 3D talk. This way it would be better to look at general 3D topics while the maps (WIP, feedback, ..) are isolated to a subforum inside the 3D section.
  2. You saw this on the workshop first and not on this forum/Reddit? And where did you message me? I'm a bit confused Anyway, yes I've been changing a lot. I got more ideas for the layout, but want to finish them first before I post an update here. Tomorrow I finish my finals, so I'll have 2 weeks free to work at it. And as of finishing it ASAP: This is my first map, and I'm using it to learn everything there is about level design. This includes 3D modelling so it's going to take a while
  3. Hey all, recently I have been looking for something to read while not working in hammer. Would there be any books that you guys recommend? I tried googling, but I'm getting all these architecture books that are for real architects. I'm more looking at books to do with building styles/environment/designing a house/...
  4. I'm no pro or anything but general rule of thumb: Func_detail it when: Has too many faces (cylinders, ..)Is used to detail the world (most likely it's small and has lots of faces too)It's too small to block visibility of a large area
  5. I like the aesthetics. Does the name Waterfall come from the small waterfall at bomsite A? I feel it doesn't fit with the map. And any chance for a workshop link?
  6. Awesome command, did not know that one. Rotation times are actually pretty quick, 14 sec to run from Bomb A to B. I'm aware of the radar, the reason I didn't update it as of yet was because I edited my overview to look good (aka the image above), but I didn't write down my scale/position of that said overview. So I had to do all the work all over again. I'm going to wait until I do some more changes to the map and then I'll update it. Sorry for that ! And yeah I'm getting rid of the boost. A user on reddit told me that when T's want to rotate, they can only do this trough mid (or they have to cross mid without any cover OR fall all the way back to T spawn). So I'm pushing the garden a bit more into mid, and I'll have a stairs there for the T's. What spot are you referring to ? And rotation times are already pretty quick. Takes 14 sec to run from Bomb A to B. So if a CT is holding site from a rotate spot, it will be even be more quicker.
  7. I already did my research ! SF1 SF2 I'm mainly using the second game for references, as I can't really find good reference photos of inside modern companies. I'm actually wondering if this is going to be an issue in the future (copyright wise). I suppose not as I've changed a lot of the layout? And I'm also planning on changing the name so SF players don't immediately recognize the map name .
  8. This actually started out as me trying to remake the original Soldier Front 1 map. Some images here. But since I hated of making an exact replica I decided to give my own spin to it. I was really wondering if somebody would notice it !
  9. Hello Mapcore, Link is my first project. It is my product of learning everything there is about creating maps in the Source Engine. Map was previously called Satellite. Theme / Story of map: The map is situated in a fictitious Spanish satellite communication center. The theme of the map will be a modern complex, but with some contrast between the offices and the actual satellite sites. Last updated (workshop link): 19 May 2016 Last updated (this post): 19 May 2016 Download on Steam Workshop Layout + extra screenshots: Feedback I'm looking for : Feedback on the layout (general) Feedback on the bombsites What you like/dislike Anything about the map layout/timings/balancing/.. Ideas to make areas come more alive Current issues Some void visable in bombsite B Squeaky opens only from 1 side (Don't really know how to fix it) Credits to @Rick_D, @Skybex and @Yanzl for making their assets available. These assets will be removed real soon.
  10. These really helped me a lot! Thanks !
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