Hey everyone, I know I haven't been posting much in this thread, so I feel now is a good time to share what I have been doing to the map and where I plan on going with it! Some areas of the map I have began to block in the basic detail, only areas of which I'm certain will not need change, and helps me visualize the atmosphere around the map when designing it. The layout is nearing completion anyway ^^. Ok lets start with the overview, from the last image on here a lot has changed, A site was revamped, and I think has been better accepted than the previous version which was a mess. It still needed a few tweaks and a more clear focus other than a small site as found from the playtest. The timings seemed to work fine, CT's used to be able to push right down middle and through connectors which is now pointless for both sites, as either you end up in the same place, or get there way too late. Or both! Some people mentioned the need of a default plant zone in the last playtest, which I have added. This may be over powered for holding the bomb from long, i'm not sure yet. The tree boost is also now fixed, as well as the squeaky door leading from snipers nest. And since I have not posted B here either, here is a picture of it: Once again, thanks everyone who has gotten involved in this project, it has helped me so much. -Teroust