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Everything posted by ZeLzStorm
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Hey! I'm back and mapping for CS:GO again on a new project called "Shibuya". Set in the bustling streets of Shibuya, Japan. The map features a variety of locales and gameplay styles to create a fun experience for everyone! After previously working on the 2v2 level called "Akihabara" with the amazing artist & designer @Adroon, it felt like a good opportunity to return to a similar theme and create a 5v5 level based in Tokyo. Meet the team: ZeLz Storm - Level Designer / Level Art CEO of Mayonnaise - Environment Artist MrPenguino - Environment Artist CEO of Getting Backstabbed - Environment Artist iMtroll - Sound / Music Designer WORKSHOP LINK Radar Image: Preview Images: Reference Images:
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Hello everyone! Studio is back again with our final update of 2017! Since the end of the first deadline, we've all been hard at work improving the game-play and visuals of the map as well as going over all the minor bug fixes and changes we needed to make. The full patch notes and special thanks can be seen in the spoilers below! Images from the most recent update: Patch notes from the most recent update: We hope everyone has had a great 2017 and will have an amazing 2018! Have fun!
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I just want to point out that the judges are human who are in different time zones / working different hours than each other. Simply disabling steam wouldn't work considering they may not all log-in / start or close steam at the same time. There was a period of 10 days after the deadline for the judges to judge the maps and that's probably why it was so long after that the 10 were announced.
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Studio isn't back with our every-other weekly update this week as we will not have any new content to show until the final week or two of the contest. Currently we are wrapping up final details on the map and making sure to not have missed out on any last minute extras as the deadline fast approaches. We'll see you all in a couple weeks to report back with the final map!
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T Spawn's darker as light-bounce number was reduced I think for that compile. It'll be reverted to how it was prior in the future. As for CT / Connector we're still working on those areas a lot. Glad you like the rest of it though ^^
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Studio is back again with our every-other week update. The last two weeks, myself and the team have been working hard on optimising the map as well as tweaking smaller areas around the map. There isn't a lot to describe the work as of now as it mostly comes down to clipping, optimisation methods and other small elements. Showcase video focusing on the progress the map has made so far from initial concept to now:
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I'm not a judge, you'll have to wait until one of them clarifies.
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These 2 seem oddly familiar...
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Studio is back again with our every-other week update. The last two weeks, myself and the team have been hard at work on detailing A SITE as well as finalising CT and T's Art Work. From this point on-wards, every two weeks we will be now showing off different art-passes for each location as we draw closer to release / deadline. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: FULL IMGUR ALBUM (43 IMAGES): https://imgur.com/a/woeFt
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Studio is back again with our every-other week update. The last two weeks, myself and the team have been working on T Mid Entrance / Connector, as well as T's Lower Route to B Site and lastly an overhaul to CT's Exterior Spawn Building. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress:
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Their post is 3-4 months old. I'd certainly hope it would have been updated by now. - Additionally, NAV is usually one of the last things edited as maps constantly change. It would be chaos to keep re-editing the file every map version.
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Studio is back again with our every-other week update. The last two weeks, myself and the team have been working on routes towards Outer B including reworking T's route towards the site as well as A connector to Middle. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: Finally, feedback is welcome and we love to hear what you all think of our progress!
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No, it will be blocked off in a later version. (I forgot to close it off by accident)
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Studio is back again with our every-other week update. The last two weeks we have finalised CT Spawn, CT Corridor to Middle and close to finishing CT Route to B site. Keep in mind some of the textures are WIP in CT Route to B as our main artist @Hollandje has gone on vacation for the next few weeks. Images of most recent work: Finally, feedback is welcome and we love to hear what you all think of our progress!
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Thanks JimWood Glad you like the progress so far. The team's working like crazy at the moment to pump out as much content as we can before the deadline. 164 models and 140 unique textures (not including model textures) and we aren't even half way through detailing the level!
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Studio is back again with our every-other week update. The last two weeks, myself and the team have begun finalising B Site and detailing CT Spawn. We're all very happy with the work so far as we are using almost 100% custom assets with minimal use of Valve assets. Images of most recent work: Finally, feedback is welcome and we love to hear what you all think!
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Studio has just had another update today with the focus now on B SITE detailing and lighting. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work:
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Just an update on the workshop manipulation advertising thing. Community banned and workshop removed due to advertising betting websites. Good to see Steam Mods keeping on top of banning the right people. You should see less manipulation now.
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Studio has just had another update today with T Spawn now being finished and final detailing stages being completed on surrounding areas of T Spawn. We've now begun detailing inner route towards B site and will post another update once that area is complete. Special thanks to 3Kliksphilip's Test Server! Without these tests, we would not have been able to receive the final feedback needed for the bombsites. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work:
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Studio has just had another update today with a change to a bombsite size as well as adjustment to route heading towards A Site. Additionally, detailing is being finalised in T Spawn and beginning in areas surrounding the spawn. In addition to this, Studio will live on 3Kliksphilips Test Server for a week while we evaluate final changes to bomb sites. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work:
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Studio has just had an update today with a change to a bombsite entrance / route and detailing beginning in areas that haven't changed in a long time. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work: Detailing phase has begun in T Spawn. Inner site: Platform has been created and walkway has been cut off.
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STUDIO HAS OFFICIALLY BEEN RELEASED! We as a team are so excited to be finally showing off our map "Studio". After a year in Greybox and 5/6 months in art phase, the polished piece. You can download and play the map here: Steam Workshop Below is a spoiler tag showing the beginnings of de_studio and you can follow the rest of the development in this thread too!
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[CSGO](WIP) Studio (Formerly known as Broadcast)
ZeLzStorm replied to ZeLzStorm's topic in Level Design
Yea we've seen about TV_Station already and spoken to Valve if it would be an issue. Studio was the new name to diverge away from the TV station / Broadcast name as well as slightly modifying our theme to go with the new name. Thanks for the concern though, I appreciate it. -
[CSGO](WIP) Studio (Formerly known as Broadcast)
ZeLzStorm replied to ZeLzStorm's topic in Level Design
So after a small test yesterday, I've patched up the level and introduced some changes to help with balance and game play. Changelog: New Images: -
[CSGO](WIP) Studio (Formerly known as Broadcast)
ZeLzStorm replied to ZeLzStorm's topic in Level Design
Well me and the team just released A3 Version of Broadcast for testing. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Here's some images of the progress: Not only that, we have a new member on the team. @Tanookisuit3 who will be focusing on the models Here's some images on Tanooki's and Hollandje's work combined: More progress will be made but so far it's an excellent start!
