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will2k

Mapcore Staff
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Everything posted by will2k

  1. I decided to enter just for the fun of it I read the workshop sticker tutorial this afternoon then fired up photoshop and got goin' Here's my 1st submission: "Hammer Time" http://steamcommunity.com/sharedfiles/filedetails/?id=232526349 It hints to dominating and shattering your opponent in CSGO, and it is also a nod to Source level designers who use Hammer as their map building tool . The sticker is available in glossy and foil finishes. Cheers Will2k
  2. Great work Reminds me of the dam level in Return to Castle Wolfenstein. This could also work as a finale level for L4D2 if you ever decide to recycle
  3. Exactly Duke deserves a proper FPS sequel.
  4. Thanks everyone for your support @D3ads, @ mr.P: Thanks for your kind and motivational comments, greatly appreciated and really glad you enjoyed the map. I had a crazy idea yesterday: Brooktown being the sequel to east borough, made me think that I need to close the loop with a trilogy and it makes sense actually. East Borough backstory: several undercover cops went missing after their cover was blown during a botched drug deal with the local gang. Intel shows they are being held at an auto repair shop in West 137 street. The gang members are armed and dangerous and the threat of executing the officers is very serious. Brooktown backstory: The SWAT team managed to raid the gang hideout and rescued the captive undercover cops while inflicting heavy damage to the gang's infrastructure. The remaining gang members are seeking revenge and will attempt to bomb the city hall or the police headquarters. The neighborhood is closed and the battle is about to begin. I am thinking the logical backstory to the third map in the New York City trilogy would be along these lines: The gang members reached the City Hall (bombsite B) but were unable to successfully plant the bomb. Instead they barricaded themselves inside the building with several civil servants held as hostages. SWAT team has to infiltrate the city hall, rescue the civilians and put an end to the remaining gang members once and for all. Although I'm pretty tight on free time these days but I think it should work Thoughts?
  5. Couple of finishes I published months ago M4A1S Windmill http://steamcommunity.com/sharedfiles/filedetails/?id=190748799 M4A4 Carbon Metal http://steamcommunity.com/sharedfiles/filedetails/?id=195988431 AK47 Hunting Tech http://steamcommunity.com/sharedfiles/filedetails/?id=197885809 Five Seven Gel Flow http://steamcommunity.com/sharedfiles/filedetails/?id=216298762 Dual Berettas Vintage Design http://steamcommunity.com/sharedfiles/filedetails/?id=199109588 Some of finishes posted in this thread are astounding; extrememly talented artists at work
  6. @ Dejavo: thanks for your comment. I'll requote a post I made 3 days ago on reddit: "Dust2 being the most played map and players know its nooks and crannies more than they know their own house, I saw it fit to give everyone a familiar yet different place to wage virtual warfare. The overall layout is based on dust2's general layout with many differences that you have noticed by now, however, make no mistake that the map was built 100% from scratch over the span of 6 months on and off, starting in August 2013 after releasing cs_east_borough (which Brooktown is its sequel)." Please refer to my earlier post in reply to Puddy. @ crepracon: I thought a lot about this issue when designing cs_east_borough (http://steamcommunity.com/sharedfiles/filedetails/?id=151456229), the prequel to brooktown. I spent a lot of time researching New York City and decided to go for realism and authenticity. New York power grid is underground so there are no overhead power lines; that's why you don't see power lines across the streets in both cs_east_borough and de_brooktown
  7. If you need help with Source engine optimization, hit me up :)

    1. Show previous comments  10 more
    2. LATTEH

      LATTEH

      Its doing good! i really loved the review you made for it.

    3. AlexM

      AlexM

      Ah you guys are from FPSBanana? Welcome :)

    4. will2k

      will2k

      @ AlexM: Thanks :)

  8. Welcome to the world of Hammer, a cold world with bugs and frustrating moments, but once conquered, the end result will put a nice grin on your face when you see your finished level come to life 1- As FMPONE said, use bspsrc to decompile bsp maps into vmf files. I bet you are aware of this issue but always keep decompiling others' maps for educational purposes and personal use. If you intend to modify or edit the map, you need to ask the original author's permission first 2- It is very common in Source to group several detail brushes into one func-detail entity like Spence mentioned. If you come across this scenario and want to select individual brushes then you can always select "ignore groups" (top toolbar) or "select groups/objects" (right tolbar) to temporarily disable grouping thus allowing you to select individual brushes regardless of their initial group and without altering the state of the group. 3- As Spence said, you can open the texture browser and select "only used" to filter textures that were only used in the map currently loaded. You can also use keywords to filter textures: typing "office" or door" in the texture browser will filter textures from cs_office (or city 17 office) and doors respectively. Hope this helps and good luck in your exciting endeavor.
  9. For a second, before watching the video, I thought this was Duke Nukem forever Impressive work there; the 1960-1980s era of Portal 2 is one of my favorite parts of the game and I'll be definitely looking forward to play this level when it's finished. Good luck
  10. Thanks for all the help and for being a true and awesome buddy Glad to be here Hey thanks . Fan of the rose pattern finish of yours btw Sure, it's also "will2k" on steam.
  11. Thanks everyone for the warm welcome I chose this lighting since I wanted this map to be a logical sequel to the events and time frame of my previous map cs_east_borough that took place during mid-day. I wanted brooktown to be in late afternoon between bright mid-day light and soft sunset orange light. As for fog, since I worked with Volcano on one of my previous maps, he made it clear that fog is a NO-NO for competitive. I came up with a compromise in brooktown by using a very low density fog (0.2 both in map and 3D sky) with a light blue tint to allow light to have some subtle diffuse. Thanks again and good look for Ali
  12. Puddy, I never want to mislead anyone and I'm certainly not masking the fact that I based the layout on dust2. What I wrote is the layout is a variation of the standard dust2 layout which is a figure of 8 layout hope this clear things up and thanks for your concern
  13. Thanks for welcome guys @ Puddy: yes 4th line of the map's description on the workshop The layout is a variation of the standard dust2 figure of 8 layout.
  14. Greetings everyone I was directed today by my good friend FMPONE to open an account and post my latest map for CSGO on Mapcore. His words were "it's an awesome community, you'll like it there" . I spent a good part of this afternoon reading and educating myself on this community and I was litteraly blown to find out that the "best of the best" hang out in one place It turned out that I also know a good deal of fine folks here: I'm already friends with FMPONE, Volcano, Catfood, Mr. P, RZL and Squad and I know many others from different places such as Steam groups and gamebanana forums. I sure hope to become friends with all of you good and talented folks here I released yesterday my latest map for CSGO - de_brooktown http://steamcommunity.com/sharedfiles/filedetails/?id=227332722 I hope you enjoy the map Thanks again for having me in this community and I sure hope you accept my humble contribution and addition to an already brilliant community. Regards Will2k
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