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ShadoW_

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Everything posted by ShadoW_

  1. Are you looking for people to work remotely too?
  2. Looks great, esp last shot! Even with stock udk assets you can make cool things .
  3. Looks great, don't forget to release it !
  4. I like much more how white/grey/yellow it is now.
  5. I agree 100% with what Mr. Happy wrote, my exact thoughts. Overall it's pretty fine, but can be improved .
  6. First shot looks really cool already. Nice design and color scheme.
  7. There's only one real pillar. Other one is tower coming out of the ground building - it's probably hard to notice from that angle. Whole bridge purpose is to be able to get from the building to the camping nest located on top of the pillar. I'm making sp map in udk. I'm not sure I will make it fully playable, or only a large and complex scene yet (tho there are alrady functional kismet interactive elements, like doors, lifts, breakable objects and so on).
  8. Thanks jaboo224. It's just a beggining .
  9. First and early shots of some Udk map .
  10. Those TF2 screenshots looks really cool!
  11. Thanks Pericolos0 .
  12. I've made map called Atelier, it's for Xonotic (free fps still under development). It's large mp level. Download and more screenshots.
  13. Well, you can use any Radiant, meaning Gtk 1.4-1.6, though there is no official community support for that. That means you won't be able to use Ql specific features. What you can do is basically make Quake 3 map, and run it with Ql, but that way you won't be able to use new stuff from QL.
  14. Two new maps made by me, introduced to Quake Live with february update: More info and screenshots here. Concrete Palace: Dies Irae:
  15. I would say for that kind of game, they are neither too dark or bright .
  16. Power of two magic .
  17. Screenshots looks pretty cool, it reminds old Unreal style .
  18. Looks really great!I really like the textures and lighting.
  19. I like what I see besides two things: -Looks like UT3 rip off (sorry). looks way too much like UT art, especially when I try to remember some custom maps for it. If I wouldn't know, I have been sure it's just another UT3 map. -I don't like that huuuge gun model. It takes about 20 percent of the screen plane, way too much. Should be much smaller. Please, don't take those as anything more as my own, personal feelings. It doesn't change in any way that map looks really good. I wisj you good luck with the new Nexuiz!
  20. Well, I agree texturing could look a little like an overkill, but it's actually because of the retexture pack . The retexture pack makes it all much more intense, with stock textures it looks more well blended and uniform.
  21. Hehe, ok . So I actually will take a moment to mention that there is a source of this map released (GPL), and single player mission, both availalble here.
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