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static07

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  1. Did you seriously just attribute UT3 maps to Midway? Midway, Epic, Tomato, tomato...
  2. trying some style I have in my mind, as UT3 materials, still trying to figure out how cubemaps work :s
  3. thank you for these great maps imo all these maps outdo Midway's in a gameplay pov. And we all know, Gameplay > looks
  4. I use foobar 2000 as player, I just shuffle and skip songs mostly or I create a quick playlist and later delete it.
  5. it confuses me, avatars on the right? that's like changing the toolbar to the right in Photoshop... handicaps the software (or just me)
  6. You're aware of the bugs with the elevator. Other than that, the jumppads should drop you on the target if you don't move. the airtime you get makes you an easy target, if you're busy trying to land on a small platform you're a sitting (in mid air) duck as you can't really fire back. The bloom is to harsh, I don't mind the shadows, they look good. Item placement is to say the least akward (4 flaks?).
  7. What happens if you shoot a chav with a chavgun? does it bounce the projectile to you, turning you into a chav? And can you set traps with Bourbon?
  8. the shape in te center represents a molecule, which are very small like these:
  9. good attempts but I don't feel the nano, something that indicates very small. But aren't all viruses nano-sized? Or are we talking about nano-technologic viruses? Anyway if that would be the case I would opt for this direction of what I quickly whooped up:
  10. in 2007 I was sterile on the whole gamedev thing in 2008 I hope to finish my first map in 4 years
  11. looks good, but I'm wondering... how the hell did the lights on the bridge survive what ever detroyed that roof? But yes, this maps stands out among custom DODS maps. GJ
  12. all glass needs frosting + what's been allready said
  13. have some remaining glue where the paper got ripped. Looks quite good tho.
  14. how about cliffs, sea and tall buildings?
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