pat h Posted November 20, 2014 Author Report Share Posted November 20, 2014 (edited) screenshot! not totally done detailing this area yet but thought it was worth showing. edit: a few more words on this... the visual goal of my map is to create a tech theme without all the usual tech assets, e.g. crates, pipes, and vents, but instead to create somewhat more classical roman/byzantine-inspired architecture and then find a way to texture it tech. that said, it won't all be vaults, domes, and arches - i am not holding myself back from adding some futuristic geometry into the mix. the area that you are looking at, however, was heavily inspired by st. bart's church in manhattan, which i happily discovered on a recent walk through midtown. as per usual in my development process, the theme has taken a major turn from what i initially set out to do, and the title will probably change as it no longer fits the map. Edited November 20, 2014 by pat h FMPONE, Z(Rus), phantazm11 and 5 others 8 Link to comment
Hipshot Posted November 20, 2014 Report Share Posted November 20, 2014 That looks really fun! Link to comment
Conrad Justin Posted November 20, 2014 Report Share Posted November 20, 2014 Looks like futuristic romanesque architecture. I like the simple geometric design. How did you managed such staircase? Brushwork? Whats the height of each step? 8? Link to comment
pat h Posted November 20, 2014 Author Report Share Posted November 20, 2014 thanks. about the staircase - yes and yes. basically i just started with a spiral ramp made of patches to get a feel for how large each step should be in the brush spiral staircase, and then just eyeballed it. Link to comment
phantazm11 Posted November 21, 2014 Report Share Posted November 21, 2014 That's too cool Pat. Loving that architecture! Link to comment
pat h Posted November 24, 2014 Author Report Share Posted November 24, 2014 a little hallway action, fresh out of the oven phantazm11, Sprony, fKd and 1 other 4 Link to comment
fKd Posted November 24, 2014 Report Share Posted November 24, 2014 great patches work dude. keep em coming! Link to comment
pat h Posted November 25, 2014 Author Report Share Posted November 25, 2014 mh room below the area i just showed. (it's a little dark right now.) Sprony and kaffeewunder 2 Link to comment
phantazm11 Posted November 25, 2014 Report Share Posted November 25, 2014 Looks great Pat! Link to comment
pat h Posted November 26, 2014 Author Report Share Posted November 26, 2014 thanks . here are a couple more areas done today. i'll try to post shots almost every night until the end of the comp. hope i can get done with the brushwork soon so i can focus on fixing up the lighting. kaffeewunder, Sprony, FMPONE and 3 others 6 Link to comment
pat h Posted November 27, 2014 Author Report Share Posted November 27, 2014 so close to done! then i just gotta debug this thing... Sprony, Hipshot and fKd 3 Link to comment
Hipshot Posted November 27, 2014 Report Share Posted November 27, 2014 Pretty with the water =) Link to comment
pat h Posted November 29, 2014 Author Report Share Posted November 29, 2014 inside the dome FMPONE and Sprony 2 Link to comment
pat h Posted November 29, 2014 Author Report Share Posted November 29, 2014 the cityscape Sprony 1 Link to comment
pat h Posted November 30, 2014 Author Report Share Posted November 30, 2014 well, i think this is one of the only areas that i still haven't shown Sprony and phantazm11 2 Link to comment
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