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pat h

Goldleaf by Pat Howard

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goldleaf_teaser.jpg

 

UPDATE: finally finished! can't believe it's over. here's the download - enjoy.

 

https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/goldleaf.pk3

 

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hey everyone. i am definitely gonna be submitting something, even if i have to fail out of school to do it! i am currently working out some small problems with my layout. i'm trying to make something a little on the larger side to meet the 4-8 player requirement.

 

i'm revisiting an old theme from a couple years ago that never got past the layout stage. that map was called echoes, so i'm taking the name, but everything else, i.e. the layout and brushwork, will be new.

 

i'll keep ya posted :)

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post-31712-0-26251700-1417603223_thumb.j

Edited by pat h

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Yeah man, it's great that you guys signed up. Was about to unleash Hipshot on you to persuade you :)

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layout finished - wooot!

 

post-31712-0-55597500-1414635135_thumb.j

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this one was a pain in the ass to get working. i had to go through four versions before i got something i was happy with. there are still some things i would like to tweak but i'm going to move on to making things look pretty now.

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nothing to see yet. still working out the theme. as usual, i wasted a couple weeks trying to go for something photorealistic and then realized i didn't have anywhere near the assets to pull it off in competition time.

 

changing directions and going simpler now, e.g. q3dm6-style. i want something that people will see and think of classic quake. in the end, gameplay is king, so i think i will be relying more on the strength of my layout than on complicated graphics. 

 

attached is a shot of what i am thinking about scrapping.

post-31712-0-11967300-1415816087_thumb.j

Edited by pat h

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yeah man salvage it, plus with a little lighting magic etc that brush work will look really strong. amped for another pat h map.

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