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de_department


Kochi

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BackStory

A group of anarchists broke into a federal office "National Security Office" or NSO
their main target is to destroy all the information about their organization even if they will die.
NSO called the FBI to help them and save their servers.

 

Credits

Johny[SRKA] for few models
Sir.Smith.Richard for some textures
Thanks to Jackathan for some models as well
Thanks to TopHattWaffle for some textures
Thanks to RICK_D for some models and textures
Thanks to MoonLight for some models
Thanks to Immilkymulp for some textures
Thanks to Overloaded for some textures
Thanks to Ezkeal The Architect for skybox buildings
thanks to CaptainR3sPawN for gameplay testing and tips
 

Outro

Since this is my 4th map i'll be more then happy to hear suggestions from you guys so please if you got anything to say go ahead.

 

Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=525101339

Layout:

 

de_department_layout.thumb.png.b28b765a4

 

 

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The layout is very basic, it's very open and there are a lot of long sight lines as @maladus pointed out.

Timings to mid look off, or a lack of a mid entirely. Why do Ts need 3 routes to essentially the same place?

How far along is this project meant to be? Your brush work is also very simple, and everything feels quite square, would feel more comfortable if you tried a few irregular shapes.

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