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Starfall Tactics - next-gen Space RTS powered by Unreal Engine


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  • 4 weeks later...
  • 2 weeks later...

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Snowforged Entertainment is running a special Galaxy Explorers event in Starfall Tactics, starting 18:00 CET on 9th of June and until 23:55 CET on 12th of June. Players will be able to create and customize fleetsplay quick matches and discover an MMO part of the game - a huge open world to explore with thousands of stars and planets to name,  pirates and rivals to battle! Players will get a chance to earn special rewards, have a lot of fun, be amongst the first select few to get a first sneak preview of Starfall Tactics. And in addition, we ask players to help us find any bugs and glitches, so that we can make Starfall Tactics even more enjoyable.

http://starfalltactics.com/news/galaxy-explorers-event-play-starfall-tactics-during-pre-alpha-test-and-earn-rewards

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  • 3 weeks later...
  • 3 weeks later...

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We are happy to welcome everyone to the next test phase!

Prepare to crash your opponents in intense tactical battles, outmaneuver enemy ships or simply ram them and climb in PvP rating with your friends! New maps, modules, ships, 2x2 quick matches, co-op, tutorial and many other interesting things are waiting for you to be played and tested from 14th July 18:00 CET to 17th July 23:55 CET. Are you bold and daredevilish enough to do it all?

This is the second pre-alpha event, available to a limited amount of players. So, if you want to join you will need to apply for the Closed Alpha here. We will try to grant access and invite everybody who sent an application before 16th of July!

Hurry up, as it is the last opportunity to try Starfall Tactics before a short break, which we'll take to have a couple weeks of vacation and start doing Faction Wars feature, a massive MMO content expansion!

Learn more: http://starfalltactics.com/news/pre-alpha-test-let-battle-begin

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  • 1 month later...

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Hey, Snowforged Team is back again and ready to conquer the peaks of game development! We've already done some important changes which will improve your next experience with Starfall Tactics - most of them we will show you in our upcoming news articles. 

This time we will show you three new ships - since it's one of the most important things in Starfall Tactics for you, we always make sure that everybody can find good allies among all fleets.

http://starfalltactics.com/news/wip-we-are-back-more-ships-you

Edited by Relampago
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Hey guys! Starfall Tactics development is going full speed ahead - there is a lot of stuff we need to prepare to fully implement Faction Wars, and we are pretty sure that you will like it.

Due to new features we are implementing, there will be important changes in the interface. But we couldn't imagine that our 2D artist, D.Van, would give a totally new look to it.

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It is still in progress and this could be not the final look.

And we are ready to present another three modules, which are going to help you develop new great tactics - just read it and imagine how much you can do only with that!

  • Warp Interference is a 3x3 module. Generates space distortion on activation in a certain radius around itself, has an ulimited duration. If any ship tries to warp within this radius, it will warp to another random location instead.
  • Stasis module is a 2х4 sized activatable special equipment. Temporarily puts enemy's ship into a stasis field - in this field a ship can't perform any actions, can't be attacked, won't take any damage, even if you ram it, and all ability cooldowns will freeze.
  • Nebula Generator is a 2x2 module which creates a small nebula on activation. Nebula will stay where you created it for a few minutes and will work as a usual nebula - hides your ship once it gets inside, but reduces its vision.

This always happens to older characters and units - one day you understand that they are not as good as ones you've just created, not as detailed and just look too different to leave it as it is. So we've just given a new life to Advisor - Deprived Dreadnought which loves ramming your ships in survival mode.

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In case you haven't seen it before or just don't remember every detail of this huge dreadnought - here is a screenshot of an older model.

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Hey, today we are going to tell you about Warp Points Income Changes, two new modules and the first Deprived cruiser - Abaris!

Warp Points Income Changes

In previous articles we told you about Control Points rebalance and some other changes in Quick Matches. But there is another important thing we should tell you about - changes in WP income. As you know, in the beginning of the battle you get 9000 WP - and it's quite a big amount you can spend to warp in even a couple battlecruisers and a dreadnought. And that's where you think: Yes, I warp in my strongest ships, capture several control points, warp the rest of my fleet and that's it!

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Current WP cost of your fleet can be seen on the top left of your screen.

But it would be too boring - so, we changed some WP income rules: Each ship you summon not only spends a certain amount of WP, but also requires some resource for staying on the battlefield or, in other words, has a maintenance cost, which reduces your WP income and depends on the ship cost. And, if you spend all you WP on warping in ships, you will have a low income which allow your enemy (let's think he summoned only a couple defensive ships) to collect more points, summon more ships, and become a real problem for you. That's where you decide: will you go full in (rush) on the first minutes, or will warp only a few ships to capture points and collect more resource, or go full defense, or will do something else. In this case, scouting is a very important thing since it's very important to know what your opponent is going to do and counter his tactics.

New Modules

Each new module opens a new tactical opportunity for your fleet and also allows somebody to create a counter-tactic for existing strategy - for example, this Kinetic Wall is a perfect weapon versus ramming Advisors in PvE Survival mode, while Shield Overload allows a fleet which focuses on energy shields survive even physical damage and don't exchange their maneuverability to additional armor. And that's not the only way to use them - just read short descriptions and invent your own evil strategy!

  • Shield Overload module overloads shield on activation, making it able to consume not only energy damage, but also damage dealt by physical projectiles. But in exchange it continuosly consumes shield hit points and every shot deals twice damage to it. When Shield Overload is activated, all shields become visible.
  • Kinetic Wall module - 2х4 special equipment. Creates a kinetic wall, which doesn't let any physical objects, including projectiles and ships, pass through it. Energy weapons can still bypass this wall, but if a ship bumps into this wall, it takes a lot of damage like if he tried to ram an asteroid.

Abaris cruiser

Deprived faction gets the first cruiser-class (400m) ship - Abaris. This is a light ship with a good turn speed and side weapons in several modifications - a good scouting ship with ability to trick and shoot frigates. At the same time, ramming on this ship or fighting with other cruisers can be no easy task, except of some specific modifications, perhaps.

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If you haven't visited our Facebook and Twitter pages last week, we ensure to do it now - there are also some new screenshots and information there!

http://starfalltactics.com/news/wip-kinetic-wall-shield-overload-abaris-cruiser-and-wp-income

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Another week of Starfall Tactics development is over - and we are one step closer to getting the game ready for the next test! Colonies, wars for faction territories, new ships and modules, reputation, progression and many other things we might even haven't announced yet - all in progress and waiting for its moment of glory. So read fresh news and get ready for something great ;)

Aaand the first Eclipse cruiser is ready! Arco is a small Eclipse hammer, which will crash enemy frigates by ramming them and killing with its deadly weaponry.
 

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Let us introduce new system we created for making your journey through open space more interesting - well, at least without meeting a fleet of 20 super heavy dreadnoughts - Detachment system!

Now, to enter Galaxy map (discovery mode, MMO part of the game) your fleet will have to send a detachment to a mission. Each detachment has a certain use and, depending on it, it can contain different number of ships of each class. For example, player could be able to choose 2 different ship sets by ship class: 1) 2 battlecruisers, 3 cruisers and 3 light frigates. 2) 1 heavy dreadnought, 1 battleship, 3 battlecruisers and 2 light frigates. Players fill these entire slots with ships he has in the fleet, and they will be available during Discovery session. Note that while smaller slots can't be filled with bigger ships, huge slots can have frigates and other smaller ships inside: this helps you keep all slots filled even if you don't have heavy ships in your fleet at all.
 

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Note: this could be not the final look of detachment menu. WIP.

How do I get detachments?

  • From the very start you will have some basic detachments you can use.
  • As a reward for gaining reputation levels with chosen faction.

Most detachments also can have a small bonus: +10% speed, for example - it depends on the function of the detachment. In exchange, there will be a sort of penalty - like -10% cargo which you basically don't need a lot of if you have a scouting detachment.

We've just created ping commands which you can use by holding the Alt button and clicking on the map! This option is frequently used in MOBA games, where you don't have time to stop and say something. In Starfall Tactics you have to control several units at a time, so you might have even less time.

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Edited by Relampago
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Giant dreadnought, faction planets, ability to name a ship and get some other rewards for progression - this week is filled with epic things - and here are some of them:

New Eclipse dreadnought, giant brutal ship - Nomad!
 

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Deprived, Vanguard and Eclipse factions - all of them have their homelands. And if you are curious enough, you could notice planet concepts while reading faction descriptions on our website. Earth, Ancora and Odysseus - they are so different, but each is a home for billions of humans. And here are two of them in all their evil beauty:
 

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Earth, home for the Deprived, and a shameful past for the rest of humanity. That's what can happen to a single planet if you don't take care of it - ruins, radioactive wasteland, unbreathable air. But even abandoned by everybody, destined to die, smaller groups of people who were left there managed to survive and overcome it all. This disastrous world changed their appearance and lifestyle drastically, while the Black Blizzard only made some finishing touches.
 

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Ancora became a new home for those who achieved moving from Earth. This planet was the nearest one, suitable for terraforming and, obviously, was set as a place where people hoped to start a new life for all of the humanity. While not everybody agreed with the will of Vanguard to establish a Far Left regime, there were not so many problems until Eclipse Inc. eventually separated from them.

Each ship, and even each copy of that ship, regardless of the modules you insert into it, will have a separate progression. And it's obvious, that for leveling up you will need to get a certain amount of XP, received for different actions on the battlefield: capturing points, dealing damage, taking damage, etc.

For unloсking new levels you will receive the following rewards:

  • Ability to paint your ship
  • Master skin for your ship
  • Ability to name your ship
  • Ship Tech level increase (Ship Tech level defines modules you can equip onto this ship. You can equip modules only of the same or lower Tech level).
  • Achievements (Once achievement system will be implemented).

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