MattDearGameAudio Posted June 16, 2015 Author Report Posted June 16, 2015 I've been working on a endless runner demo recently. Omegalith features a rock golem running through the jungle to escape an enormous gloopy darkness!Listen to the OST here, demo to be released later this week. Quote
MattDearGameAudio Posted June 24, 2015 Author Report Posted June 24, 2015 I made a short demo video detailing my implementation using Wwise with Unity. All audio made and implemented by me.Check it out here! 2d-chris 1 Quote
MattDearGameAudio Posted June 29, 2015 Author Report Posted June 29, 2015 Started a new project last week; writing music for upcoming side-scrolling MMO True Saga!Listen to the first tune here: Quote
MattDearGameAudio Posted July 7, 2015 Author Report Posted July 7, 2015 The second tune I have written for side-scroller 'True Saga'This one is for a 'Port Town' level. Quote
MattDearGameAudio Posted July 13, 2015 Author Report Posted July 13, 2015 Here's another tune written for side-scrolling MMO 'True Saga'This time, a chilled out smooth jazz number.https://soundcloud.com/matthewdear-1/true-saga-sleepy-town-loop Quote
MattDearGameAudio Posted July 20, 2015 Author Report Posted July 20, 2015 The next track for side-scroller 'True Saga'!This one is more the 'Mountain Zone', featuring lots of percussion, and a flute (Y). Quote
MattDearGameAudio Posted July 27, 2015 Author Report Posted July 27, 2015 My next track for 'True Saga'This time it's for the 'Main Town'. A up-tempo jazz track, with some influence from Japanese Jazztronica music. Quote
MattDearGameAudio Posted August 24, 2015 Author Report Posted August 24, 2015 I've had a busy past few weeks, being on tour with my folk band Green Diesel.But that's all finished now and I'm back at my home studio, looking forward to starting some new projects!Something that didnt get uploaded before I left, the next track in my 'True Saga' OST. Quote
MattDearGameAudio Posted September 1, 2015 Author Report Posted September 1, 2015 Straying into some more traditional dance territory here.Think 'over-the-top apocalyptic rave'. Quote
MattDearGameAudio Posted September 7, 2015 Author Report Posted September 7, 2015 It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game. Quote
MattDearGameAudio Posted September 14, 2015 Author Report Posted September 14, 2015 This week I've updated my sfx portfolio with some sounds from more recent projects.Check it out here: Quote
MattDearGameAudio Posted September 21, 2015 Author Report Posted September 21, 2015 Another one of my pieces for my online course 'Game Audio Production with Wwise'This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.You can see a video of this music, with sfx as well, here:www.youtube.com/watch?v=AzGzWWOzsiU Quote
MattDearGameAudio Posted October 19, 2015 Author Report Posted October 19, 2015 I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to.A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of RainPlus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise.As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring.This is a windows-only demo I'm afraid.https://drive.google.com/open?id=0B4ekXmpWEvzqclBoV1RORFhNVU0I'll be posting my Angry Bots demo soon as well... Quote
MattDearGameAudio Posted October 26, 2015 Author Report Posted October 26, 2015 This week I've been writing for an upcoming Mount & Blade mod... Seven Golden Cities!http://www.moddb.com/mods/seven-golden-citiesThe piece is a combination of agressive, cinematic percussion and eerie didgeridoos.It was a lot of fun writing this one (Y) Quote
MattDearGameAudio Posted November 2, 2015 Author Report Posted November 2, 2015 Last week I took part in the Procrastination game jam, making retro sound effects for this megaman-inspired sidescroller, Lazy Backventure!It's still a work in progress, so more will follow...Play it (and leave a comment) here:http://tselmek.itch.io/lazy-backventure Quote
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