ultradr3mer Posted September 11, 2008 Report Share Posted September 11, 2008 I made this normalmap with Blender, but its different to the nomal maps im used to with a black to white "red"; a black to white "green"; and a almost white "blue" channel. the "red" channel is completly black "green" and "blue" are black to white. Quote Link to comment Share on other sites More sharing options...
Sindwiller Posted September 29, 2008 Report Share Posted September 29, 2008 Blender can only bake world-space normal maps, which store the normal information and the lighting information of a single scene. What you want are tangent-space normalmaps, which store the normal information only, so it can be lit dynamically. You have to slap a material on your model and do a full render bake, as described here: http://wiki.freegamedev.net/index.php/B ... map_baking PS. Don't be such jerks guys EDIT: Great, bumped a thread. :-| Quote Link to comment Share on other sites More sharing options...
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