Jump to content

TanookiSuit3

Members
  • Content Count

    11
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by TanookiSuit3

  1. The map has finally been released! Here is a link to the Steam Workshop page And some screenshots:
  2. Precipice is a single-stage Payload map with an emphasis on vertical combat contrasted with quick CQC spaces. Precipice takes place in an abandoned mill built at the edge of a chasm. Blu is tasked with the objective of pushing a cauldron containing a mysterious and evil potion which Red must defend from reaching its final destination: A well of evil souls waiting to be unleashed. Perhaps the mill isn’t here by coincidence after all... Precipice is a pretty old map me and my buddy The Horse Strangler have worked on. I’ve wanted to get back to this map after we put so much work into it. Precipice was always a Halloween themed map, and we figured we’d try and get this out at a reasonable spot before October. We’ve done a lot of testing on the map prior, but it’s gotten a lot of attention lately, especially coming back to it with fresh, wiser eyes. We’re currently on iteration V3. The map is in a pretty good state to release as is, but we want to hammer down some solid playtest feedback on it before we do. Here are some screenshots of the map: The map can be downloaded here.
  3. Looking great! The wiggly line walls I'm a big fan of.
  4. TanookiSuit3

    Kaizen

    Looks great! Love the clean Japanese style.
  5. Studio has officially been released! We hope you all enjoy playing the map as much as we enjoyed creating it. You can find a link to Studio here. Please check the very first post of this thread for more information! http://steamcommunity.com/sharedfiles/filedetails/?id=1204635926
  6. That means a lot man. Really appreciate the kind words!
  7. Studio is back again with our every-other week update. The deadline's getting closer and Studio is almost finished. There isn't a whole lot left to complete now and things are shaping up nicely. We've been making refinements to the parts of the map we feel are close to being finished, such as lighting modifications and better prop placement. We also started completing pieces of the map that weren't given as much attention before. I've attached some images for you all to check out. Let me know what you think so far. The full imgur album can be found here: https://imgur.com/a/2yr6q. Thanks for reading.
×
×
  • Create New...