-
Posts
998 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Articles
Pages
Everything posted by Sjonsson
-
Everytime you guys post your work I get blown away. <3
-
Epic Games & Mapcore's Unreal Tournament Level Design Contest Winners Announced
Sjonsson commented on Sprony's article in Special Events
Lovely looking maps! Hope to see more competitions in collab with the developers of the games like this. Cheers! -
Heey! I've been at my summerhouse for two weeks. Sorry for the delay! Sure we could totes do that some day, need to finish up my Unreal Tournament map as well but I guess a final check to see that everything is truly working is probably a good idea. Things is we would need a server for that. Last time I had to rig one myself and it took me about 4-5h since I don't know all that much about server configs and stuff. You don't happen to know that stuff, do you?
-
Here's some WIP of the entry I wasn't able to finish in time. Still going to finish it though! Currently doing art and lighting rework. Still haven't used any decals or vertex painting which will be the final pass. Gonna get a lot more vegetation in there and lastly some fitting post-process effects. Some more WIP shots.
-
Thanks! It went through quite a few transformations before I was satisfied.
-
I've finally decided to call this map done! Feels good. Made a post in Work Release as well.
-
You know that map I started working with almost two years ago? No? Well it's done anyway! I present to you my team objective map Sunwater Bay for Chivalry: Medieval Warfare
-
I'm working like a madman here but I don't think I'll make it. It will come down to bake/packaging times now.. Edit: Yepp, I'm fucked. My final light build just crashed. Would have baked much sooner but I had to prioritize work. Sad lyfe! Edit 2: Tried packaging it with preview lighting but that didn't work either. Here's what the abomination looks like. I'm so fucking dissapointed.
-
Thanks for the tip and the link. After you said that I realised I should utilize the natural light more. So now I'm making opening bigger, punching holes in ceilings, adding new window etc. Just to get some "free" lighting inside, haha! So a bit of an update: Trying to cut all the corner to make this come together. It won't be like envisioned it, with treeforts in the middle of a swamp. It will more be like a temple ruin with wooden support structures. Not very realistic but maybe I will get some time to get more believability into the map. Right now I just feel that I need to convert it to meshes to get the dressing going and then if I get the time (probably not) I will go and do believability passes. Usually I decide on what theme each area should have on forehand (such as deciding that a certain area should function as a harbour, kitchen or whatver you'd call it) but this time I simply had to cut the pre-production. Still having tons of fun though!
-
Genji is love. Genji is life. Something I did this evening. Awwh yeah felt so goood!
-
Hey everyone! So yesterday I started replacing my white boxed layout with actual assets and since I don't have time to create all new assets I will be using some stuff from the game library. I will be using some of the big rock/mountain assets and I realised that their collision is quite imprecise. Due to this I tried out a method where I disabled the collision of the assets and manually placed blocking volumes. However, this is a very tedious method and now I'm trying to figure out if there's a better way. Does anyone of you have ideas? I was thinking of duplicating the stock content and generate new collision meshes for them but they will probably be quite complex and I'm not sure if that's good performance-wise. Does anyone have any suggestions? I really don't want my map to fall on optimization issues. A big thanks in advance!
-
I managed to get Showdown working on the server before I got to bed yesterday. Me, @FrieChamp and @Terri will be running a test session tonight. Time is still to be announced. Preliminary time: 20.00 CEST (Reserved for change) If you want your map tested, make sure your map is packaged and ready. You also have to make sure you set the game mode in World Settings to UTTeamShowdownGame, it's almost at the bottom of the list. If you won't do this the map will play in whatever other gamemode you set it too, also make sure not to set it to UTShowdownGame, tha'ts the duel mode.
