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  2. Aztk

Posts by Aztk

  • [CS:GO] de_remont

    • Aztk
    • May 8, 2016 at 3:19 PM

    Had quick run few days ago and imho theme is a bit unconsistant (in some interiors modern-ish, in some outside places it's old-ish and for addidtion you can find there Cbble's statue).

    @offtopic

    Quote from Mehvix

    12 hours ago, Mehvix said: Exploding trees are a thing! :D

    Knew that link is to the 3kliksphilip's video even before clicking it

  • Aim_Cbble (My return to mapping) [CSGO]

    • Aztk
    • May 3, 2016 at 2:23 PM

    Don't get me wrong, but it doesn't remind me Cobblestone so much. You're just using the assets from the map, but nothing else. Architecture style is differen and it doesn't have this Cobble's feel.

    Take a lot of reference screenshots of Cbble and start detail it more like Cbble and map should be less boring.

  • [CS:GO] de_remont

    • Aztk
    • May 2, 2016 at 10:22 PM

    Keep up the good work! That vase thing near the tree doesn't fit there in my opinion.

    And also if you want to get some polish text for use on map in the future, just send me PM ;)

    yes i'm native

  • [WIP] de_Momentum (CSGO)

    • Aztk
    • March 29, 2016 at 8:49 AM

    That B-long thing looks horrible on the radar, too much deadspace there imo.

    And also your map has a lot of (probably unwanted) sightlines:

    [Blocked Image: http://i.imgur.com/GhmW7MA.png]

  • [CS:GO] Tulip

    • Aztk
    • March 14, 2016 at 9:15 PM

    -small dig-

    You can jump here, to fix.

    [Blocked Image: http://i.imgur.com/BR7OM9l.jpg][Blocked Image: http://i.imgur.com/jKAp1Ju.jpg]

  • [WIP] de_coast

    • Aztk
    • March 14, 2016 at 9:12 PM

    Weapons (and probably bomb) can stuck here, and they cannot be picked up.

    [Blocked Image: http://i.imgur.com/MIXdZ2t.jpg][Blocked Image: http://i.imgur.com/bHDtHNC.jpg]

  • de_oakwood

    • Aztk
    • March 11, 2016 at 4:45 PM

    Use official light_environment settings from here:

    https://developer.valvesoftware.com/wiki/Counter-S…ensive_Sky_List

    Your light is 'too yellowish' and a bit distracting.

  • ATTN: New Map Makers!

    • Aztk
    • March 9, 2016 at 4:36 PM

    Video about CS:GO map design by WarOwl: :)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Helpful for newbies.

  • [csgo] cs_cruise

    • Aztk
    • February 26, 2016 at 4:30 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    You have to fix clipping in some places (trick number 3 and 1) ;)

  • de_royal (previously de_street)

    • Aztk
    • February 24, 2016 at 3:47 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Fix some of them also

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • Aztk
    • February 24, 2016 at 11:12 AM

    Added -StaticPropLighting -StaticPropSampleScale 0.25 to $light_exe parameters in "fast" option in expert compile and this error appear when compiling:

    Code
    Command line: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" "-bounce" "2" "-noextra" "-game" "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industry" "-StaticPropLighting" "-StaticPropSampleScale" "0.25"
    usage  : vrad [options...] bspfile
    example: vrad c:\hl2\hl2\maps\test

    And vrad crashes.

    How I can fix it? :c

  • Counter-Strike: Global Offensive

    • Aztk
    • February 19, 2016 at 6:06 PM

    I just saw that Valve added some night sky textures into Hammer.

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • Aztk
    • February 19, 2016 at 12:30 PM

    Unfortunately yes, i have this bug too :c

  • WIP in WIP, post your level screenshots!

    • Aztk
    • January 27, 2016 at 9:11 PM

    Working...

    actually have a bit more.

    Quote

    This dropdown area is T-Spawn

  • ITT: Post maps/scenes that never saw the light of the day.

    • Aztk
    • January 27, 2016 at 8:43 PM

    My few months old map, my first map with skybox and something that i can name 'layout'.

    It was supposed to be demolition map, but i changed to normal casual/competetive map.

    Too small, weird and stupid map. Design is terrible and flat.

    Some parts of map (such as 'office' thing) are uncomplete.

    http://steamcommunity.com/sharedfiles/fi…s/?id=533711811

    If you have too much time, you can check it, but is awful.

  • Aim_Aztec_2016 (Thoughts?)

    • Aztk
    • January 25, 2016 at 5:48 PM

    Hills in background (from displacement) look weird with just one texture on it. They should be more detailed.

    Imo you don't have to make a hills from displacements when you've mountains in the sky texture It also can look a bit stupid - hills and then mountains.

  • de_shortmirage - my attempt at converting it in a Demolition map

    • Aztk
    • January 11, 2016 at 9:44 PM

    From screenshots it looks a bit weird to me. There're so many changes compared to the original version of Mirage.

    There're more changes than in existing short... maps.

    But this is only my opinion, you dont have to agree with that ;)

  • De_Front [Need Feedback!]

    • Aztk
    • December 20, 2015 at 9:23 PM

    Teams haven't got buzyones, bombsites don't work.

  • Which old, official CS map remade you want to see in CS:GO?

    • Aztk
    • December 18, 2015 at 7:15 PM

    Ok thank you, close.

  • WIP in WIP, post your level screenshots!

    • Aztk
    • December 17, 2015 at 3:03 PM
    Quote from Bastion

    I will always suggest that you do not go into details on your map until the layout and gameplay is complete, development textures are your best friend.

    I know, I know. I had an idea and I made it ;p

    Quote from 3Dnj

    That's a daaaaamn huuuuge stairs you got heIe !

    I'll change them ;p Maybe I was blind and i didn't see those stairs ;p

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