Quote from jackophantThere's more to comment on when it's further along visually. We can see pictures and question use of certain props/colours/textures.
If you want to talk about gameplay then people need to create better posts WITH a radar view so we can actually see rotation time. When you see the same mistakes happening again and again it gets tiring to have to repeat yourself and a lot of time feedback is ignored. Becoming proficient with hammer is one thing, but when people create maps with roads that are 1000 pixels wide and 4000 long there isn't really much to say other than "have you ever played counter strike before?"
Well then tell them that. We don't want hammer mapping to become an elite art only a few are allowed to know. Talk to them, suggest better widths. Say something like: "Hey, just so you know, roads in hammer should be 128 units wide per lane." I fall into the trap of ignoring them too but remember at some point you were making your first maps like that and would have died for some really helpful feedback.