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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • Aztk
    • January 27, 2016 at 8:43 PM
    • #441

    My few months old map, my first map with skybox and something that i can name 'layout'.

    It was supposed to be demolition map, but i changed to normal casual/competetive map.

    Too small, weird and stupid map. Design is terrible and flat.

    Some parts of map (such as 'office' thing) are uncomplete.

    http://steamcommunity.com/sharedfiles/fi…s/?id=533711811

    If you have too much time, you can check it, but is awful.

  • Stract
    • March 5, 2016 at 4:04 AM
    • #442

    Some stuff I made to a while back to entertain myself. I created them, and then left them to die since I have no place for them. :(

    [Blocked Image: http://i.imgur.com/wHP21Yx.jpg][Blocked Image: http://i.imgur.com/p6gr1MS.jpg][Blocked Image: http://i.imgur.com/e5UUmSj.jpg]

  • blackdog
    • March 6, 2016 at 11:22 AM
    • #443
    Quote from Stract

    Some stuff I made to a while back to entertain myself. I created them, and then left them to die since I have no place for them. :(

    Wow, great stuff! I'm not a portal fan but pity you're not taking it all the way!

    Is it possible that we've seen it already, like you posted wip & video ages ago? It gives me a sense of deja-vu for a Portal (2) mod...

  • Stract
    • March 10, 2016 at 1:13 AM
    • #444
    Quote from blackdog

    Wow, great stuff! I'm not a portal fan but pity you're not taking it all the way!

    Is it possible that we've seen it already, like you posted wip & video ages ago? It gives me a sense of deja-vu for a Portal (2) mod...

    Thanks!

    Hmm... I might've posted it there before, maybe? I'm not sure; I remember posting the last two or so on one or two websites before, but I'm not entirely sure if I posted it here... either way, I think I intended to use them in a Portal 2 mod at first, but they were scrapped, as the story didn't allow for them. The first one's got a pretty neat thing going on with world portals to give the illusion of gravity plane change, too.

  • blackdog
    • March 10, 2016 at 12:48 PM
    • #445

    How far are they into production, couldn't you release them stand alone?

  • Stract
    • March 10, 2016 at 9:00 PM
    • #446
    Quote from blackdog

    How far are they into production, couldn't you release them stand alone?

    Neither of them were very far into production. #1 only really had that room and a corridor outside of it finished, and #2 and 3 only had about a minute or two of gameplay. Nothing big enough to be worth releasing anywhere, neither of them were even close to completion. I only showcased the parts that were actually finished/worth showing.

  • VIOLATION
    • March 13, 2016 at 4:43 PM
    • #447

    A scene I worked on 2 years ago but never really did anything with

    [Blocked Image: https://i.gyazo.com/b09ea41dbd996faf3f5d71edfe6f0f95.jpg][Blocked Image: https://i.gyazo.com/3f45cf4dc4c2f70448e609b4e1088661.jpg][Blocked Image: https://i.gyazo.com/829bef12e587acf4b06303e185436f9f.jpg][Blocked Image: https://i.gyazo.com/c9ba3c4f1d5d6007a46ca5912f6f36df.jpg]

  • will2k
    • March 14, 2016 at 2:32 PM
    • #448
    Quote from VIOLATION

    A scene I worked on 2 years ago but never really did anything with

    [Blocked Image: https://i.gyazo.com/b09ea41dbd996faf3f5d71edfe6f0f95.jpg]

    As I was once commented on your "Monaco scene" last year, I repeat myself now :): you need to convert this into a playable map; it's a real shame to see this splendid effort go to waste and be just a screenshot.

    And you couldn't have asked for a more opportune time: the new Nuke assets will work wonders on this specific theme of yours, trust me :D

    Hope to get a hold of a playable version soon, keep it up.

  • Plat
    • March 20, 2016 at 4:18 AM
    • #449

    pl_talptra, a collaboration payload map made for tf2. I was very dedicated to the project, sadly my partner was not. He later abandoned the project, leaving many of his concepts behind. The map will never be finished, but was supposed to take place in a town on a mountain. If anyone was wondering what the name meant, it was a collaboration of our names (plat and ultra) into one. He removed me from his friends list soon after abandoning the project. RIP.

  • Quotingmc
    • April 3, 2016 at 11:46 PM
    • #450

    An airport map I started a kind of scrapped following the events in Brussels. Full Credit for the large frame pieces to @Yanzl.

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/281846944725197513/3AF84DD10AA29004E6BB5DF066303935AC5D6D9F/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/281846944725197400/A5299C80204F2421B01D062A6D56D6ECE6CB7E11/]

    May continue with it, not sure if I should though. Was only a rough idea with some simple props thrown down.

  • PlattenG
    • May 12, 2016 at 11:58 PM
    • #451

    CourtYard Scene I made for unreal wanted to carry on but got carried away with more important projects

    [Blocked Image: https://lh5.googleusercontent.com/rzhw0wDFYd5WIFOpvkAUUomtCMmohmjCEs27oUJaSSmYTJxRSB1GvEKZijN0I_tSWoOGb-IymS-ABVwNbwvYzw7zghkLYt1SU_Hzaq-tDBOBiJlQSOGTcrOF06HmOgUjQU97Tf2Z][/b] [Blocked Image: https://lh6.googleusercontent.com/5ZSvGNSdpmPR_Dw5hGEQTAcB6EgH9z7bf_wE0P60hM4ZeyPjgd9YlVUmxN6R3-mRxN2TEFW1icWzK0WCpolUo3eUF4rtrtWwAk8XhZn1-2HRzx3mg4ICqh_0rN-061wZB2c62wF7][/b] [Blocked Image: https://lh3.googleusercontent.com/DztqhOJw3nvw-BNZ3Rse635AWYC2Rk7uDulh1FXiqO0-R4BgCS-auVupNEVG4SE0USR0YNxaDmM7C6pA8RferCelMghsa42nk1-TiX4QC6O1hVwUAPYCDHnRxMYC8Oxi-5S2qPYJ][/b] [Blocked Image: https://lh5.googleusercontent.com/Yp-NoNzXctst8LncaXJvI4kz32lF7UEXThUF5W6BdunuB4TjG5WzS6ny4Jaaegina_WpOArF0nXxq9yx0mBErbja1TyRpIzLgI1P30WeUeoCBDMFc6dMsQWCaJBYXQPedgPp0ubF][/b] [Blocked Image: https://lh4.googleusercontent.com/qhdOMSfCdoeOl0bNpIA1neGvBc412jeIMWyzlvslvYBgqTX3cMqrY0CCTxGbqmrQUIRteVcLbjWs1DNUiAUB8CZGh6Yor8S-2NAQGjua4NfXCbdsCsI9WGgYRKMFkVP189PtgjJk][/b]

  • Harry Poster
    • May 14, 2016 at 7:54 AM
    • #452

    Map that should be set in spain streets. Map became very costly for computer memory. Very sad. In this screenshots only Alpha build. RIP.

  • Vaya
    • May 14, 2016 at 9:03 AM
    • #453

    Harry do you still have the VMF for this one?

  • Harry Poster
    • May 14, 2016 at 9:27 AM
    • #454

    Prorably, but i'm not sure.

    Quote from Vaya

    23 minutes ago, Vaya said: Harry do you still have the VMF for this one?

  • Vaya
    • May 14, 2016 at 9:49 AM
    • #455

    if you can find it upload and send to me. I'm interested if it's savable or not.

  • Logic
    • May 14, 2016 at 10:09 AM
    • #456
    Quote from Harry Poster

    2 hours ago, Harry Poster said: Map that should be set in spain streets. Map became very costly for computer memory. Very sad. In this screenshots only Alpha build. RIP.

    You should totally try to save this project!

  • Harry Poster
    • May 14, 2016 at 12:30 PM
    • #457
    Quote from Logic

    2 hours ago, Logic said: You should totally try to save this project!

    Quote from Vaya

    2 hours ago, Vaya said: if you can find it upload and send to me. I'm interested if it's savable or not.

    Wow, so much interest. I will try to find the file and make something in the future.

  • clankill3r
    • June 1, 2016 at 7:49 PM
    • #458

    I stopped so many maps when I started mapping cause performance got horrible. Just to find out late you should not add a big hollow skybox around your map :D

  • Puddy
    • June 3, 2016 at 12:08 AM
    • #459

    Was rummaging through old backups when I found a video of my abandoned payload-map - blastoff... which features an AMAZING intro animation! The level was actually a school project (in Sweden you get to do a project of your choosing in High School). The video was made to showcase the project and has no audio. Target audience is the average student.

    This is an old version and I polished it more before I gave up like the easily-defeated wimp I was back then (around 2008)!

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  • RedHawk
    • June 6, 2016 at 10:36 PM
    • #460
    Quote from Harry Poster

    On 14/5/2016 at 8:54 AM, Harry Poster said: Map that should be set in spain streets. Map became very costly for computer memory. Very sad. In this screenshots only Alpha build. RIP.

    When you say "streets of Spain" more or less which city do you mean? Cause depending on where you are in Spain the architecture can vary a lot. For what I see that seems to be either the suburbs of Madrid or possibly Barcelona (I haven´t been to Barcelona myself tbh).

    But it´d be really cool to see a map in Madrid! If you could find the file and work on updating/optimizing the map, that´d be great!

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