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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Vaya
    • January 21, 2016 at 12:17 PM
    • #12,421

    looks like a solid first map! :) 2nd picture looks a little dark but good work

  • biXen
    • January 22, 2016 at 12:08 AM
    • #12,422
    Quote from capslock

    Hi everyone this is my first entry on mapcore community.
    I started to make maps 2 months ago and this is my first try.
    I am a huge fan of max payne series so ı decided to put max payne's iconic chapters into hammer.
    Started with The million dollar question chapter.
    This is very small map but the map ı am currently workin on would be much more bigger.

    http://steamcommunity.com/sharedfiles/fi…s/?id=601058400

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    As an owner of a Max Payne fan site for 15 years I approve :D I see familiarity, even if you can add a lot more detail, though the scarcety of detail makes it remind even more of Max Payne 1 :)

  • soldierrob
    • January 24, 2016 at 7:25 PM
    • #12,423

    Hey I have been working on my new concept map for like a few weeks now, still have to do proper playtests.

    Maybe you guys can give me some tips / feedback Thx :)

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/3572758857…25C3C635B91259/]

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=586264272

  • D3ads
    • January 25, 2016 at 12:13 AM
    • #12,424
    Quote from TheGuma

    [Blocked Image: https://i.imgur.com/sGqmwLU.jpg]

    Cooking up something good. Will let you guys know once that weirdo structure is done in the background.

    Воскресенские ворота?

  • Logic
    • January 25, 2016 at 11:34 AM
    • #12,425

    B-site is taking shape, not completely done yet though :)

  • rockdude86
    • January 25, 2016 at 9:18 PM
    • #12,426

    So... this is finally happening

  • dux
    • January 26, 2016 at 3:09 PM
    • #12,427

    Only took like 10 years :v

  • Vilham
    • January 27, 2016 at 11:01 AM
    • #12,428

    What am I looking at? Some old UT map?

  • Pampers
    • January 27, 2016 at 1:02 PM
    • #12,429

    That map is older than some of the users here

  • dux
    • January 27, 2016 at 2:53 PM
    • #12,430

    It started out as a HL2 DM map in like 2005/6. Rockdude is basically the worlds slowest mapper.

  • rockdude86
    • January 27, 2016 at 4:08 PM
    • #12,431

    hehe you guys make me smile everytime I post something here ;)
    So yeah it is kind of emberassing how long it has been since I started this.

    Way back the source engine could not handle all the brushwork and i did not know anything about modeling yet so I shelved it.
    picked it back up a couple of times throughout the years, eventually converted all of the bsp brushwork to models and put it in unity, which was cool but no fun without a game around it.
    Now I'm finally finishing this for ut4, still fixing up some bugs that crept in over the years but it will be ready for testing soon :)

  • Aztk
    • January 27, 2016 at 9:11 PM
    • #12,432

    Working...

    actually have a bit more.

    Quote

    This dropdown area is T-Spawn

  • 2d-chris
    • January 27, 2016 at 11:57 PM
    • #12,433
    Quote from rockdude86

    hehe you guys make me smile everytime I post something here
    So yeah it is kind of emberassing how long it has been since I started this.

    Way back the source engine could not handle all the brushwork and i did not know anything about modeling yet so I shelved it.
    picked it back up a couple of times throughout the years, eventually converted all of the bsp brushwork to models and put it in unity, which was cool but no fun without a game around it.
    Now I'm finally finishing this for ut4, still fixing up some bugs that crept in over the years but it will be ready for testing soon

    Excited for this one!

  • Vorontsov
    • January 28, 2016 at 12:41 PM
    • #12,434
    Quote from rockdude86

    So... this is finally happening

    Damn this makes valve time pale in comparison

  • Logic
    • January 29, 2016 at 7:24 AM
    • #12,435
    Quote from TiberiusBane

    I know it's really not much, but I just wanted feedback on the layout of the CS map I'm working on. I just feel like it needs a bit more.. something.

    My biggest fear with this layout is the long sight-lines, especially around the outer areas of the map. I'd try to make a majority of them shorter and only keep 1-2 really long sight-lines in the map :)

  • slavikov4
    • January 29, 2016 at 10:01 AM
    • #12,436

    cs_darkwalls (very old name) rebot))

    cs_ ...

  • slavikov4
    • January 29, 2016 at 10:53 AM
    • #12,437

    cs_suburban

  • Vaya
    • January 29, 2016 at 11:38 AM
    • #12,438

    looks good! congrats.

  • slavikov4
    • January 29, 2016 at 11:42 AM
    • #12,439
    Quote from Vaya

    looks good! congrats.

    thank you!

  • ElectroSheep
    • January 29, 2016 at 3:03 PM
    • #12,440

    I think it's sad to have all the window at the same height. Need variation between the different buildings.

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