QuoteDisclaimer: I just discovered, that another user recently also worked on a shortmirage. I didn't actually know this when starting on this map, and I think that our approaches are different enough so that they don't interfere
The Leet Crew hit Mirage Town really hard with their recent successfull attack on the main site and the historical palace. The peace-loving Mirage People though have chosen to build up something new from upon the ashes and are starting to build up the town again. Economy is flourishing and everything is going alright, when the Leet Boss decides it's time to strike again against the British SAS soldiers who help the town to grow.
This is my attempt at creating a short map from the existing popular map de_mirage. I find it really nice and informative to map such things, especially for newer mappers because you can just place models and change brushes without thinking toooo much, but it's also a bit awkward because of all the messy optimations and skybox and stuff.
I removed all the paths to A, because I think that Bombsite B makes for a more interesting gameplay because in Demolition and Armsrace, you often play with short ranged weapons, but that doesn't mean I made snipers useless. I generally tried to remove many of the dirty camper spots for CT's while not removing cover completely for afterplant situations. T's have 2 big entries to the site, 3 if they manage to jump into window from short. The map was changed to be suitable for Demolition but still be "Mirage", and I've also given the map a fun polish, with spammable toilets and destrucible doors because Demolition
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To sum it up I put way to much thoughts in it for it being an Demolition map ![]()
QuoteDisplay MoreVery much changed window room, it has changed into a rather minimalistic kitchen.
Window itself has turned into a pretty nice eating area, and a carpet is hanging out of it
There is construction stuff everywhere on the map, you can jump to short over the truck that is in lower mid, and the cement things are added to give a bit of cover from window. There is a little "connector" to connector on the upper left to let the t's camp a little.
Connector is blocked of with the Van because A site got blown up. On the left there is the "connector" way to upper mid (not visible here)
Ladder room was in construction for so long, but now it is a finished mini palace to chill out and watch ( but not go) to window
One of the two short arches have been blocked of.
View from B onspot.
Above view, added ladder and crates to jump to apps, and removed van and the grating of the window.
another view.
Added a liiitle more cover for the market guys
CT spawn
View over the van on a (you can't go there)
Palace and T ramp have been blocked (you can't get this far to it though)
T spawn. Everything leading to A is blocked.
Look at the connector door and mid in general
another angle of CT spawn
Look around the Map and see for yourself (note that there's no radar yet, unused areas are still in the map, and the compile is not perfect because I will most likely change things up.)
Click here to go to the Workshop
(a detailled changelog can be found there)
THANK YOU FOR LOOKING AT MY MAP, I WISH YOU A GOOD DAY!