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[WIP] de_Momentum (CSGO)

  • kinggambit
  • March 29, 2016 at 12:25 AM
  • kinggambit
    • March 29, 2016 at 12:25 AM
    • #1

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=655062003

    Version: a3 (6/29/16)

    Screenshots:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/490146591478241065/C80148DADE79FC0410F4CD6493D6C6F390248FC4/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/490146591478241311/16049A9F1E816782485772796EB64B44BDA1918E/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/490146591478248812/2C662E6FA890C76DC83CD002D6A4B1E9AB553C2C/]

  • Aztk
    • March 29, 2016 at 8:49 AM
    • #2

    That B-long thing looks horrible on the radar, too much deadspace there imo.

    And also your map has a lot of (probably unwanted) sightlines:

    [Blocked Image: http://i.imgur.com/GhmW7MA.png]

  • kinggambit
    • April 6, 2016 at 3:55 AM
    • #3
    Quote from Aztk

    On 3/29/2016 at 0:49 AM, Aztk said: That B-long thing looks horrible on the radar, too much deadspace there imo.

    And also your map has a lot of (probably unwanted) sightlines:

    Demo bug wont let me view most of the playtest so I appreciate the feedback.

    Will definitely tighten that b long route and some of the line-of-sights. I'm sorta going for a similar style to cs_workout and de_resort so I want to keep some of the long-range engagement areas.

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